I'm getting random errors when using a resource only DLL to store a bitmap 
for button.  Is there some trick to doing this?

All the bitmaps, waves, avi's etc are in a rc file that I compile and add to 
th eempty dll.  I use LoadFromResourceName to load the bitmaps etc.

Everything works fine for a while but there seems to be some time period 
involved.  Maybe the resources are getting swapped out and then become 
invalid?

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