Nic thanks... I started programming something with clientsocket and
serversocket.. the ones built into Delphi but I couldn't work out how to
receive a stream using the built in events... you can go.

clientsocket.socket.sendtext -> socket.receivetext in onread

but how do you
receive:

clientsocket.socket.sendstream

and how do you detect which type of data is being sent through?

Any ideas?

Matt.


----- Original Message -----
From: "Nic Wise" <[EMAIL PROTECTED]>
To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
Sent: Monday, May 08, 2000 3:19 PM
Subject: RE: [DUG]: Sockets..


> > Hi people, just a follow up to my earlier post.
> >
> > What is the best connection method (set of components?) using TCP\IP (or
> > not??)
>
> No need to step outside of the IP family, and as _everyone_ uses it these
> days (that arn't running on a default 95 install)
>
>
> > That can do the following.
> >
> >     1. send text in both directions.
>
> TCP works, UDP would also work. I think its synchronous tho - only one way
> at a time, tho I'm not sure why I think that :)
>
> >     2. send streams in both directions.
>
> UDP would be the best idea, I think. Depends if:
> a) the packets need to come in inorder. (yes = tcp, no = udp)
> b) the packets MUST GET THERE or its all over(yes=tcp, no = udp)
> c) a massive level of performance is needed (yes = udp, no = tcp)
> d) broadcast is needed (yes = UDP or TCP multicast(ouch), no = either one)
>
> TCP/IP is reliable, point to point, connection-oriented protocol. You
bring
> up a connection, send data, receive data (etc), and disconnect. the server
> then goes back to listening (well, it kinda was before). It is generally
> synchronous (tho windows allows you to use call-backs).
>
> UDP/IP is not reliable, is broadcast or point-to-point, and its
> data-gram/packet oriented. You get the IP and port of the remote machine
and
> send a packet. Thats it. No reponse packet, no nothing. You can also send
it
> to a broadcast address for the entire subnet. Its usually async in nature
> (send and forget). EXCELLENT for streaming servers like real-audio (where
> you get clicks for missed packets). it doesn't traverse filewalls well
tho.
>
> I did an remote telemetry thing at uni, between an SGI (nice :) ) and a
PC.
> It had a TCP control 'socket' (give me this, stop, start etc), and UDP for
> the telemetry data - if I missed a packet, the world was not over.
>
> ObAside, the SGI had a 100meg network card in it, and I used it from home.
> It flooded my modem, so I couldn't kill it, and the pipe from Tamaki to
> AKUni was so "small" (2meg) that I bought that down too. good job it was
> about 2am :) I couldn't do that with TCP,only UDP.
>
> >     3. Maintain a connection and know when disconnected.
>
> TCP. Period.
>
> > Nic, your a bit of a wizz at this sort of stuff as I recall,
>
> Not really - my flatmate, Damon, is/was rather a god at it - he wrote a
nice
> sockets library, head and shoulders above the likes of DWinsock. I know a
> lot of the theory, not a lot of the practice.
>
> N
>
> --------------------------------------------------------------------------
-
>     New Zealand Delphi Users group - Delphi List - [EMAIL PROTECTED]
>                   Website: http://www.delphi.org.nz

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