Well just do the shift state yourself then.

global var

FStupidWinKeyDown: Boolean;

OnKeyDown Event

if not FStupidWinKeyDown then
  FStupidWinKeyDown := (Key = vk_lwin);
if FStupidWinKeyDown and (Key = ord('D')) then
  do my win + d processing here


OnKeyUp Event

FStupidWinKeyDown := not (Key = vk_lwin);


Untried and Untested etc, etc.

JED

PS:  i hate those extra keys... gets in the way when gaming ;-)


>> yeah thats easy...down that...I want the key combo.

>> I.e. vk_lwin+m  or vk_lwin+d etc

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