Hi Rob

> I have some code in my constructor (override)
> 
> inherited;
> 
> fInternalPopupMenu  := nil
> 
> if ((csDesigning in ComponentState) = False) then begin
>          CreateMenu;
> end;
> 
> This code runs fine however my component ALWAYS thinks their 
> is no popup assigned so always assigns one.  Stepping through 
> the code at runtime the Createmenu function is called but the 
> component shows popupmenu as nil (even though it has been 
> assigned at design time), self.Name even shows as ''.

The object constructors are called by definition _before_ any properties
are streamed in so yes, PopupMenu and Name will always both be unset at
this point.

> I tried moving this to the onMouseDown event but the assigned 
> popup, pops up before the event triggers (robbing me the 
> opportunity to add my extra options).
> 
> Any suggestions on how to do this would be appreciated :)

Without knowing more context, I would suggest a Loaded method override
which is called once all properties are streamed in.

Cheers,
  Paul.


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