> Robert Meek wrote: >> The first is in regards to playing a simple sound file, ( Wav ), >> at one second intervals. Right now after trying some of the related >> methods and parameters, I'm using >> 'PlaySound(PChar(SelIntervalWavFile), 0, SND_ASYNC);' and a wav file >> that just plays a beep. Other methods related to this one either >> cycle out of synch or skip seconds, and though this one seems to >> keep up with my timing event, the first couple beeps play late. I'm >> not sure where the majority of the problem lies, but I believe it's >> due to having to load and re-load the file. Is there anyway of >> loading such a file into memory before the countdown begins and >> stays there so that this problem is eliminated?
If all you need is a "beep", you could try my Toneburst component: http://www.david-taylor.myby.co.uk/software/audio.html#ToneBurst No files required. Duration, frequency, rise and fall times are adjustable, and it's with source. David -- SatSignal software - quality software written to your requirements Web: http://www.satsignal.eu Email: [EMAIL PROTECTED] _______________________________________________ Delphi mailing list -> [email protected] http://www.elists.org/mailman/listinfo/delphi

