I debugged a little more. If the staff is the only staff in a movement, it works as expected.
Pete On Wed, 10 Feb 2021, 13:05 silentkeystr...@googlemail.com, < silentkeystr...@googlemail.com> wrote: > Thanks for this! I tried the RhythmicStaff as you suggested but it seemed > to break my lilypond code. I ended up with this diff showing that the staff > never got closed > > https://pastebin.com/7S8SnZq9 > > What did I do wrong? > > Pete > > On Wed, 10 Feb 2021, 11:20 Richard Shann, <rich...@rshann.plus.com> wrote: > >> On Wed, 2021-02-10 at 09:51 +0000, silentkeystr...@googlemail.com via >> User *and* developer discussion of Denemo wrote: >> > I tried using the drum clef as I couldn't find the RhythmClef. In the >> > examples, the BaroqueLuteTab has a RhythmStaff, can I use this? >> >> Hmm, even though I recall creating the Baroque Lute Tab example I had >> managed to forget about the existence of RhythmicStaff in LilyPond. >> >> Looking at the command: >> Command: Tablature >> Converts to tablature notation (print only) >> Location: Object Menu ▶ Staffs/Voices ▶ Staff Properties ▶ Tablature >> Internal Name: TabStaff >> >> I see that it can be customized to create RhythmicStaff instead: I >> right clicked on the command and got the script into the Scheme Window >> and then changed TabStaff to RhythmicStaff througout. >> This gives the script >> >> 8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8>< >> ;;;RhythmicStaff >> (let ((tag "RhythmicStaff")) >> (ToggleDirective "staff" "postfix" tag " \\new RhythmicStaff >> <<\n" DENEMO_OVERRIDE_LILYPOND) >> (ToggleDirective "voice" "postfix" tag "\n" (logior >> DENEMO_OVERRIDE_GRAPHIC DENEMO_OVERRIDE_LILYPOND)) >> (ToggleDirective "clef" "postfix" tag "{} \n" (logior >> DENEMO_OVERRIDE_GRAPHIC DENEMO_OVERRIDE_LILYPOND))) >> 8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8><8>< >> >> Then executing the Scheme on a new blank staff gets you the Rhythmic >> staff you are looking for. >> So I'll try and get round to making that a staff type available in the >> Denemo menu (you can do that yourself, or put the script in a palette >> button to do the same thing). >> >> Let me know if this works for you. >> >> Richard >> >>