Public bug reported: Binary package hint: gnome-games
Specifically, there is no contrast between red and green tiles, which is usually caused by designers attempting to maintain the same brightness between all colours: choosing a lower intensity of green so as to better match the red. (ff0000 is darker than 00ff00, and both are lighter than 0000ff). An option to use shapes would be ideal, indeed the previous version had the option of planet images which provided very effective texturing cues in addition to colour. Failing that, a better band of colours would alleviate the problem, taking more care to introduce contrast. This is probably easier to implement given the new feature of selecting the number of distinct object types. ProblemType: Bug DistroRelease: Ubuntu 10.04 Package: swell-foop 1:2.30.0-0ubuntu6 ProcVersionSignature: Ubuntu 2.6.32-21.31-generic 2.6.32.11+drm33.2 Uname: Linux 2.6.32-21-generic i686 NonfreeKernelModules: nvidia Architecture: i386 Date: Sun Apr 25 08:07:33 2010 ProcEnviron: LANGUAGE=en_CA:en PATH=(custom, no user) LANG=en_CA.utf8 SHELL=/bin/bash SourcePackage: gnome-games ** Affects: gnome-games (Ubuntu) Importance: Undecided Status: New ** Tags: apport-bug i386 lucid -- fellswoop uses bad choices for constrasting colors, making the game unplayable for the red-green color-blind [regression] https://bugs.launchpad.net/bugs/569789 You received this bug notification because you are a member of Ubuntu Desktop Bugs, which is subscribed to gnome-games in ubuntu. -- desktop-bugs mailing list desktop-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/desktop-bugs