Without knowing what project is to blame or where the source code is, I
think this actually looks like a glPixelStorei bug, or lack of
glPixelStorei. If you don't call glPixelStorei before your glTexImage2D
then the default unpack alignment is 4 bytes. And it's possible the font
glyph cache code doesn't know that, assuming default stride alignment is
to 1 byte accuracy instead.

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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