Agreed. Distinguishing between monitors serves no purpose. Like everyone
else I have strong muscle memory to look to the top right of my screen
when I want to see status indicators, or to look to the top to see the
time, or to move my mouse to the top right to change the volume. This
muscle memory has no concept of whether I am looking at my 'primary'
monitor or not, and feels a half second of confusion each time I try to
do one of these things on a second monitor, which is the hallmark of bad
interface design. I think I'm subconsciously adapting to just not use
the second monitor much, and that's a stupid outcome too.

Of course indicators have nothing to do with the specific monitor
they're on, but they have nothing to do with the primary monitor either,
so why are they there? They're there to give quick visual and
interactive access to certain frequently accessed information and
functionality, quick enough that you apparently don't want to have to
hit a few keypresses to get them. By the same logic you shouldn't have
to drag your mouse over increasingly large screen real estate.

Unity had it right in this regard. There should be just monitors, no
primary or secondary. It's a pointless distinction, and whilst I accept
it might be technically difficult to achieve given the current
architecture of gnome-shell, to insist on it as a design decision is
silly.

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You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/1682542

Title:
  Add support for top bars on all monitors to allow for multi-monitor
  support in primary extensions - apps-menu, places-menu, topbar, etc

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