On Fri, Dec 12, 2008 at 11:20 AM, Iain * <iaingn...@gmail.com> wrote:
> This brings up another point that I forgot. The actual difficulty of
> initially working out what a sound means.
> Because the sounds are arbitrary there is no expectation[1] on the
> part of the user that a certain action should create a sound
> Which means that whenever a user hears a sound they need to try to
> work out what it means. Was that swish new email or
> CD burning finished? The user closes the laptop lid and hears
> "lid-close" sound, thinks "what was that sound?" and opens the laptop
> to check.

Actually all the sounds have (almost) complete context including full
text alternative for assistive technologies so you could either opt
for the screen reader to read the description aloud or just ask it
"what was that" from time to time.

-- 
Patryk Zawadzki
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