On Mon, 2009-08-17 at 07:48 +0200, Maciej Piechotka wrote: > > I'd like to point out, though, that innovation cannot be driven by > > looking at the past; if GNOME, and the Linux desktop, want to be > > relevant with the users of today and tomorrow it cannot still be > > anchored to hardware requirements of 5 to 10 years ago. > > Well - but hardware 5 to 10 years old is still working. I, personally, > have 6-years replacement cycle - and in notebooks I do not buy brand new > technology. In many institutions (at least in past) in my country (like > schools etc.) hardware may be even older (although this information is a > few years old so it might have changed). And still my country is upper > middle income country (although I've seen studies putting it in lower > high income). > > Additionally even if I could afford such change there is an > environmental issue - why throw the 3-years old hardware which is in > perfect condition and works well just because it does not support new > eye candies?
you keep using the word "eye candy", but I don't think it's fair to say that projects that use Clutter are only interested about "eye candy"; the animations and the hardware acceleration are used to increase the feedback of the UI to the user; it's not just a fancy spinning cube[0], it's a way to write responsive user interfaces. > > if desktop > > environments like GNOME don't push for resolving the drivers gap that we > > have with Windows and OS X, by making use of features that desktops, > > laptops, netbooks and embedded platforms *right now* expose, then the > > Linux desktop won't ever be relevant. > > > > I know that your goals may be different that mine. I'd like to have a > working desktop on computer I have right now. and it's a perfectly legitimate goal. but then you should be keeping your current desktop environment. after all, if you remove Clutter from GNOME Games in 2.28 you'll have GNOME Games 2.26. > Especially that I never considered GPU an > important part of my desktop (I don't need eye candies). a GPU does far more than "eye candy". ciao, Emmanuele. +++ [0] though a spinning cube is also a UI interaction element, and one that made it possible for users that are not power users to finally grasp the meaning of "workspaces" -- which I'd define a great accomplishment. -- Emmanuele Bassi, W: http://www.emmanuelebassi.name B: http://blogs.gnome.org/ebassi _______________________________________________ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list