Hi! (Note that might be better suited on gnome-shell-list...)
> * Minimum OGL requirements to launch clutter OpenGL >= 1.2 + multi-texturing, OpenGL|ES 1.1 or OpenGL|ES 2.0 (from clutter release notes, I don't think that is interested for an end-user). > * Minimum Intel/ATI/nvidia chipset models with which a smooth > experience is guaranteed I doubt we can make definite statement here as it involves quite a lot of other system components. Netbook with Intel Atom and the on-board graphics works ok and that should be about the slowest 3D hardware delivered in the last 5 years. All NVidia and ATIs that are faster should work. Performance work is ongoing of course. > * Minimum CPU configuration for software rendering mode under swrast > and llvmpipe (useful for VMs) Won't be supported for now. > In addition to letting people know where they stand in all this, it > would also help *us* make sure that GNOME Shell is usable (60+fps with > no background processes, ~30fps with heavy background CPU usage) on > the systems that we target. If testing is currently being done only on > developer machines, we should begin to do testing on the minimum > hardware configuration that we intend to support. Lot of people test on netbooks. > I'm sure we all agree that a GNOME Shell which stutters, lags, and > drops to 15fps as soon as the user compiles something is not going to > be well-received. I don't think compiling will affect the desktop more than it currently does because that is definitly not using the GPU and the CPU requirements aren't higher. Regards, Johannes _______________________________________________ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list