On Tue, 2011-09-06 at 12:26 +0100, Richard Hughes wrote: > GNOME 3.2 is polishing up nicely, but some of us have twitchy fingers > and are looking forward to 3.4. > > One of my goals is to complete the desktop color management work, and > bring OSX-style full screen color management to the GNOME desktop. > This means doing full screen color management on the GPU, probably > using a GLSL shader. If hardware shaders are not supported, then we > can fall back to just uploading the VCGT gamma ramps like we're doing > in 3.2. > > So, what does FSCM actually bring us? On newer LED hardware you have a > much larger gamut (range of colors) and so artwork designed for a > 1990's style CRT gamut is going to make all the colors painful and > give everyone headaches. It allows us to make dual monitors look the > same, and even allows us to make the colors more accurate on shitty > TFT panels. It means we can have full screen movies with the right > colors without everything looking either overly saturated or washed > out.
Given that we now use a Clutter based sink in Totem, Cheese and Empathy, does this mean that we could drop per-application brightness/contrast/etc. tweaks, if they were to be done desktop-wide? Cheers _______________________________________________ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list