Darkplaces should need little to no patches, though I haven't checked it in quite some time.
I did the initial work to get it up and running on OpenSolaris and I have direct commit access to the darkplaces repository where Nexuiz gets it code from. Please let me know if I can help. On Mon, Apr 21, 2008 at 10:28 AM, Darren Kenny <Darren.Kenny at sun.com> wrote: > Hi Andras, > > Looks good... > > Is there any chance that you could generate a set of patches - that'd make it > REALLY easy to create a spec file... > > For example (based on your instructions to build): > > cd Nexuiz/sources # Go to sources > mv darkplaces darkplaces.OpenSolaris # Rename existing build > unzip enginesource*.zip # Extract unmodified sources > diff -ru darkplaces darkplaces.OpenSolaris > /tmp/darkplaces.patch > > Compress it and attach. It'll need some clean-up, but I'm sure someone could > create an SFE spec with it ... > > Thanks, > > Darren. > > > > > Andras Barna wrote: > > Hi Guys, > > Don't know how many players are here, but want to tell you that > > Nexuiz[0] a runs on SXCE ( i have here b86 ) > > I blogged[1] the steps which are needed to compile it successfully, if > > you are interested check it out. > > > > PS: a .spec file pro can make a spec file and submit it to SFE > > > > thx > > > > [0] http://alientrap.org/nexuiz/ > > [1]http://blog.sartek.net/2008/04/nexuiz-on-opensolaris.html > > > _______________________________________________ > desktop-discuss mailing list > desktop-discuss at opensolaris.org > -- Shawn Walker "To err is human -- and to blame it on a computer is even more so." - Robert Orben
