Darkplaces should need little to no patches, though I haven't checked
it in quite some time.

I did the initial work to get it up and running on OpenSolaris and I
have direct commit access to the darkplaces repository where Nexuiz
gets it code from.

Please let me know if I can help.

On Mon, Apr 21, 2008 at 10:28 AM, Darren Kenny <Darren.Kenny at sun.com> wrote:
> Hi Andras,
>
>  Looks good...
>
>  Is there any chance that you could generate a set of patches - that'd make it
>  REALLY easy to create a spec file...
>
>  For example (based on your instructions to build):
>
>         cd Nexuiz/sources                       # Go to sources
>         mv darkplaces darkplaces.OpenSolaris    # Rename existing build
>         unzip enginesource*.zip                 # Extract unmodified sources
>         diff -ru darkplaces darkplaces.OpenSolaris > /tmp/darkplaces.patch
>
>  Compress it and attach. It'll need some clean-up, but I'm sure someone could
>  create an SFE spec with it ...
>
>  Thanks,
>
>  Darren.
>
>
>
>
>  Andras Barna wrote:
>  > Hi Guys,
>  > Don't know how many players are here, but want to tell you that
>  > Nexuiz[0] a runs on SXCE ( i have here b86 )
>  > I blogged[1] the steps which are needed to compile it successfully, if
>  > you are interested check it out.
>  >
>  > PS: a .spec file pro can make a spec file and submit it to SFE
>  >
>  > thx
>  >
>  > [0] http://alientrap.org/nexuiz/
>  > [1]http://blog.sartek.net/2008/04/nexuiz-on-opensolaris.html
>
>
> _______________________________________________
>  desktop-discuss mailing list
>  desktop-discuss at opensolaris.org
>



-- 
Shawn Walker

"To err is human -- and to blame it on a computer is even more so." -
Robert Orben

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