I'd say C++ development namely, because of the ABI issue. In the context of SDL and games, this is just how it is. Or perhaps some piece of software specifically developed using the GNU toolchain, with too many ins and outs to warrant replumbing. In some cases SunCC is faster, even on x86/x64, but then again, if the difference is 10% speed, but the work required to make it work exceeds time constraints or demands for labor in other areas, such as actual r&d and improvements, it's just not a possibility.
James > > > Is there a specific reason to use gcc instead of SunStudio ? > > Regards, > Thomas > > _______________________________________________ > desktop-discuss mailing list > desktop-discuss at opensolaris.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mail.opensolaris.org/pipermail/desktop-discuss/attachments/20090202/835f4821/attachment.html>
