** Changed in: unity/5.0
       Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/988079

Title:
  Much slower OpenGL frame rates with unityshell loaded, than plain
  compiz

Status in Ubutter: Making Ubuntu buttery smooth:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 5.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Precise:
  Fix Released

Bug description:
  [Test Case]
  Performance issue - just checking if performance in OpenGL applications with 
Unity loaded are normal.

  [Regression Potential]
  Visual regressions, shell drawing problems. Part of a big change, many 
regression potentials.

  Original description:

  The main problem is that OpenGL apps run slower with unityshell
  compared to plain compiz (Gnome Classic).

  In extreme cases, running glmark2 under Unity only achieves 0-3 FPS.
  Yet on the same machine reports frame rates of several hundred FPS in
  Gnome Classic. See comments #28-#30.

  In other cases, game performance is OK but still visibly worse under
  Unity. ioquake3 drops in frame rate by around 20% in Unity compared to
  plain Compiz in Gnome Classic (see duplicate bug 1005074).

  ORIGINAL DESCRIPTION:
  On my Z600, with a fresh Precise installation, after installing the NVIDIA 
driver 295.40 (same version as in gPrecise), glxgears runs extremely slowly 
full-screen. When running on Precise, Chrome's GPU accelerated rendering path 
produces correct results, albeit extremely slowly.

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