I agree it's weird and not ideal, but that's my (our) opinion.
This was the result of a design decision detailed in bug 1017510.
If you want to tweak the animation timing you can do so in ccsm (from
package compizconfig-settings-manager).
** Changed in: unity (Ubuntu)
Status: New => Opinion
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https://bugs.launchpad.net/bugs/1063980
Title:
Regression in animation speed
Status in “unity” package in Ubuntu:
Opinion
Bug description:
This could be a bug farther down the stack, but it's most noticeable
in Unity, so I figured starting the bug hunt here will make for easier
searching by other users.
Recently (i.e. as of a couple of days), window animations of all types
have gotten much slower. This includes minimizing and maximizing
windows, bringing windows forward, launching applications, and even
HUD and menu invocations. Essentially anything that animates is
unbearably slow, although I can't quantify the performance loss. I'll
try to capture a screen grab of the biggest offenders.
Other screen updates do not seem to be affected. E.g. grabbing and
moving windows seems fine. The switcher seems fine.
Here's some useful information:
% glxinfo | grep -i open
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL version string: 2.1 Mesa 9.0-devel
OpenGL shading language version string: 1.30
OpenGL extensions:
Note that the above is from my dual headed machine, but I don't think
that's relevant. I'm seeing slow animations on my other desktops too,
so I'm not sure it's graphics card related either.
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