The rationale is you might have headset plugged in/paired and you would miss calls and alarms.
We checked on iOS, Android and Windows phone and they have a similiar behaviour ** Changed in: ubuntu-ux Status: Opinion => Fix Committed ** Changed in: ubuntu-ux Importance: Undecided => Medium ** Description changed: When a bluetooth or wired headset the phone embedded speakerphone should ring anyway as you probably won't wear an headset while sleeping, while you prefer keeping your headset connected all the times. -- SOLUTION -- - Calls and Alarms should *always* be played to the speaker phones. + Calls and Alarms should *always* be played to the speaker phones, as well as in the wired/wireless headset. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/1364647 Title: [Sound] Alarm, Calls should always be played (also) in the speakerphone even when a bluetooth or wired headset is used Status in Clock application for Ubuntu devices: Opinion Status in Ubuntu UX bugs: Fix Committed Status in “pulseaudio” package in Ubuntu: New Bug description: When a bluetooth or wired headset the phone embedded speakerphone should ring anyway as you probably won't wear an headset while sleeping, while you prefer keeping your headset connected all the times. -- SOLUTION -- Calls and Alarms should *always* be played to the speaker phones, as well as in the wired/wireless headset. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu-clock-app/+bug/1364647/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp