This bug was fixed in the package compiz - 1:0.9.12+15.04.20141031-0ubuntu1
--------------- compiz (1:0.9.12+15.04.20141031-0ubuntu1) vivid; urgency=low [ Stephen M. Webb ] * filter debian/ from upstream dist tarball (LP: #1075995) * removed distro-patch for #873384 because it's now upstream (LP: #873384) * removed inappropriate executable permissions from some source and data files (LP: #1086165) * window_decorator: renamed a local to unhide a parameter (LP: #957600) * opengl plugin: free shaders and uniforms (LP: #1227449) * debian/compizconfig: renamed from debian/config to avoid debconf clashes (LP: #1156294) * animation plugin: initialize mPrevAnimSelectionRow (LP: #1101630) [ Klaus Knopper ] * Forces non-opaque pointer in the ezoom plugin. (LP: #1362005) [ Henry Hu ] * place plugin: correct min and default placement modes in configuration [ Matija Skala ] * remove 'extern "C"' hack (LP: #1286562) [ Dariusz Gadomski ] * CompScreen: Save focused window id before changing viewport. -- Ubuntu daily release <ps-jenk...@lists.canonical.com> Fri, 31 Oct 2014 17:03:50 +0000 ** Changed in: compiz (Ubuntu) Status: Triaged => Fix Released -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/1227449 Title: possible memory leaks in the OpenGL plugin Status in Compiz: In Progress Status in Compiz 0.9.11 series: Triaged Status in Compiz trusty series: New Status in “compiz” package in Ubuntu: Fix Released Bug description: It looks like that objects allocated inside GLWindow::addShaders and GLVertexBuffer::addUniform methods are never deleted. I'm using a plugin (compiz-cms) that uses both those methods and it leaks memory very fast: ==21530== 24,821,632 (10,638,048 direct, 14,183,584 indirect) bytes in 443,252 blocks are definitely lost in loss record 1,143 of 1,145 ==21530== at 0x4A068F3: operator new(unsigned long) (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so) ==21530== by 0x6536B2C: GLVertexBuffer::addUniform(char const*, int) (in /usr/lib64/compiz/libopengl.so) ==21530== by 0xC351FFB: CmsWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (cms.cpp:530) ==21530== by 0x652F030: GLWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (in /usr/lib64/compiz/libopengl.so) ==21530== 128,089,075 (10,638,072 direct, 117,451,003 indirect) bytes in 443,253 blocks are definitely lost in loss record 1,145 of 1,145 ==21530== at 0x4A068F3: operator new(unsigned long) (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so) ==21530== by 0x653872D: GLWindow::addShaders(std::string, std::string, std::string) (in /usr/lib64/compiz/libopengl.so) ==21530== by 0xC351F8E: CmsWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (cms.cpp:529) ==21530== by 0x652F030: GLWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (in /usr/lib64/compiz/libopengl.so) To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1227449/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp