Just confirming the same behaviour on a thinkpad E525.  It is true that
the behaviour feels somewhat different on the built in trackpad than on
my Filco USB trackpad, but I think perhaps that this is perhaps
cognitively clumsy too.

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https://bugs.launchpad.net/bugs/923749

Title:
  New "push mouse offscreen" feature really difficult to get

Status in Unity:
  Triaged
Status in Unity Distro Priority:
  Fix Committed
Status in “gnome-control-center” package in Ubuntu:
  Fix Committed
Status in “unity” package in Ubuntu:
  Triaged
Status in “gnome-control-center” source package in Precise:
  Fix Committed
Status in “unity” source package in Precise:
  Triaged

Bug description:
  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.

  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)

  This is on a dell Latitute XT2, with default mouse velocity option.

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