Hi,

I'm relatively new to encryption and quite frankly I'm lost. Let me try to 
explain my use case properly..

I need an API that can run both on the client side and the server side. It 
needs to be able to send 128 bit PGP encrypted xml files to and from the game 
client and the game server. 
I've considered looking at the c# implementation of bouncy castle's API since 
it could easily allow me to make an api that could run as a plugin in-game as 
well as a standalone program server side. 
However its sheer size and the lack of good documentation have put me at a loss.

I’ve been following examples from this site 
http://ledwith.org/2009/08/pgp-decryption-with-c/ but I keep getting the 
exception “can’t find signing key in key ring”. I’m generating my keys with 
gpgtools a
gnuPG implementation for mac. Quite frankly I don’t know where to start to 
isolate the problem.

As this is my 1st task as a junior programmer at my company, ideally I would 
like to be able to roll out my own solution for this API but bouncy’s API is so 
huge and add to the fact I have no encryption experience or background I’m at a 
loss. I’d be nice if anyone could also highlight the classes that I need to 
zoom in for use...

A little background about myself, I’m CS bachelor but I majored in game 
development so I know how to code, I’m just lost with how to approach this 
problem and use bouncy’s API for PGP. 

Thanks in advance,
Zaid

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