Hi, I am embedding Mozilla in an OpenGL application and running into issues with transparency. I know that in Windows, Mozilla uses the GDI to do text rendering onto a bitmap surface. However, I don't believe GDI has any alpha associations when it's doing text drawing, so when I the bitmap surface goes into my OpenGL app, all the text areas are see through. Here's a screenshot of what I mean:
http://x4f.xanga.com/1d8c23f523534146833966/w108948384.jpg I am desperate in seeking a solution to this. Can anyone offer any suggestions or help? Thanks in advance, Richard. _______________________________________________ dev-embedding mailing list dev-embedding@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-embedding