Hi,

I am embedding Mozilla in an OpenGL application and running into issues with
transparency. I know that in Windows, Mozilla uses the GDI to do text
rendering onto a bitmap surface. However, I don't believe GDI has any alpha
associations when it's doing text drawing, so when I the bitmap surface goes
into my OpenGL app, all the text areas are see through. Here's a screenshot
of what I mean:

http://x4f.xanga.com/1d8c23f523534146833966/w108948384.jpg

I am desperate in seeking a solution to this. Can anyone offer any
suggestions or help?

Thanks in advance,
Richard.


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