This is already tracked here: https://bugzilla.mozilla.org/show_bug.cgi?id=912196
-Jeff ----- Original Message ----- From: "xunxun" <xunxun1...@gmail.com> To: dev-platform@lists.mozilla.org Sent: Thursday, September 26, 2013 4:40:03 AM Subject: Mozilla Angle should enable D3D 11 renderer Hi, ANGLE can use either a backing renderer which uses D3D 11 on systems where it is available, or a D3D 9-only renderer. To enable the D3D 11 renderer: 1. Open $(BASE)/src/libGLESv2/renderer/Renderer.h 2. Locate the definition of ANGLE_ENABLE_D3D11, near the head of the file. 3. Ensure that the definition of ANGLE_ENABLE_D3D11 is 1 When the D3D 11 renderer is enabled, ANGLE will use D3D 11 if it is available at runtime. If it is not, ANGLE will fall back to using a D3D 9 renderer. -- Best Regards, xunxun _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform