Would anyone be opposed to combining the Matrix4x4 class and gfx3DMatrix? Rather than adding support for transforms and projections that involve vertices behind the w=0 plane to gfx3DMatrix, it may be cleaner to refactor affected call-sites to use Matrix4x4 instead. The remaining references to gfx3DMatrix would be very few and easily replaced as well.
Cheers, - Kip > On Jun 29, 2015, at 11:19 PM, Nicholas Nethercote <n.netherc...@gmail.com> > wrote: > > Hi, > > I'm wondering what the largest chunks of code there are in the > codebase that are candidates for removal, i.e. probably with a bit of > work but not too much. > > One that comes to mind is rdf/ (see > https://bugzilla.mozilla.org/show_bug.cgi?id=1176160#c5) though I > don't have a good understanding of how much stuff depends on it, even > having seen https://bugzilla.mozilla.org/show_bug.cgi?id=420506. > > Any other candidates for removal? > > Nick > _______________________________________________ > dev-platform mailing list > dev-platform@lists.mozilla.org > https://lists.mozilla.org/listinfo/dev-platform _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform