Would anyone be opposed to combining the Matrix4x4 class and gfx3DMatrix?  
Rather than adding support for transforms and projections that involve vertices 
behind the w=0 plane to gfx3DMatrix, it may be cleaner to refactor affected 
call-sites to use Matrix4x4 instead.  The remaining references to gfx3DMatrix 
would be very few and easily replaced as well.

Cheers,
  - Kip

> On Jun 29, 2015, at 11:19 PM, Nicholas Nethercote <n.netherc...@gmail.com> 
> wrote:
> 
> Hi,
> 
> I'm wondering what the largest chunks of code there are in the
> codebase that are candidates for removal, i.e. probably with a bit of
> work but not too much.
> 
> One that comes to mind is rdf/ (see
> https://bugzilla.mozilla.org/show_bug.cgi?id=1176160#c5) though I
> don't have a good understanding of how much stuff depends on it, even
> having seen https://bugzilla.mozilla.org/show_bug.cgi?id=420506.
> 
> Any other candidates for removal?
> 
> Nick
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