Can you elaborate on which Gecko components you're hoping to fuzz
separately? A lot of the core is pretty heavily-intertwined, so I'm pretty
skeptical that we'd ever be able to separate out DOM, style, and layout
from each other (for example). There are basically two barriers:

(1) These components are enormous, and were not built to be very modular.
Any such efforts would require a huge amount of engineering resources,
which we would probably not spend just to make the component fuzzable.
(2) The performance cost of adding an abstraction layer between
tightly-coupled components in C++11 would probably be prohibitive (the
situation is different for Rust/Servo because of Traits - we could
potentially do this with C++ Concepts/Modules in around a decade).

This is all to say that I think a general call to "modularize Gecko" isn't
really helpful. But if there are specific leaf-y components that you want
to fuzz separately but can't, that might be a good starting point.

On Wed, Mar 9, 2016 at 9:54 AM, <twsm...@mozilla.com> wrote:

> On Wednesday, March 9, 2016 at 9:38:55 AM UTC-8, Nicolas B. Pierron wrote:
> > This discussion is a follow-up discussion to some emails sent privately
> by
> > accident.
> >
> > If you have not followed, I will quote David Bryant:
> >  > Improving release quality is one of the three fundamental goals
> Platform
> >  > Engineering committed to this year. To this end, lmandel built a
> Bugzilla
> >  > dashboard that allows us to track regressions found in any given
> release
> >  > cycle. This dashboard [...] can
> >  > also be found at: http://mozilla.github.io/releasehealth/
> >
> > To David's email, I answered the following:
> >
> > ----------
> > tl;dr: If we want to improve the quality of our products we should
> > split Gecko in standalone programs which are fuzzing-friendly.
> >
> > One thing which strikes me, is the ratio of regressions per component
> > that we have for each versions, and more over who are the persons
> > opening these bugs:
> >   - Release:
> >
> https://bugzilla.mozilla.org/buglist.cgi?columnlist=product%2Ccomponent%2Creporter&f1=cf_status_firefox44&f2=OP&f3=cf_status_firefox43&f4=cf_status_firefox43&f5=cf_status_firefox43&f6=CP&include_fields=id&j2=OR&keywords=regression%2C&keywords_type=allwords&list_id=12898533&o1=equals&o3=equals&o4=equals&o5=equals&query_format=advanced&resolution=---&v1=affected&v3=unaffected&v4=%3F&v5=---&query_based_on=
> >   - Beta:
> >
> https://bugzilla.mozilla.org/buglist.cgi?columnlist=product%2Ccomponent%2Creporter&f1=cf_status_firefox45&f2=OP&f3=cf_status_firefox44&f4=cf_status_firefox44&f5=cf_status_firefox44&f6=CP&include_fields=id&j2=OR&keywords=regression%2C&keywords_type=allwords&list_id=12898534&o1=equals&o3=equals&o4=equals&o5=equals&query_format=advanced&resolution=---&v1=affected&v3=unaffected&v4=%3F&v5=---&query_based_on=
> >   - Aurora:
> >
> https://bugzilla.mozilla.org/buglist.cgi?columnlist=product%2Ccomponent%2Creporter&f1=cf_status_firefox46&f2=OP&f3=cf_status_firefox45&f4=cf_status_firefox45&f5=cf_status_firefox45&f6=CP&include_fields=id&j2=OR&keywords=regression%2C&keywords_type=allwords&list_id=12898536&o1=equals&o3=equals&o4=equals&o5=equals&query_format=advanced&resolution=---&v1=affected&v3=unaffected&v4=%3F&v5=---&query_based_on=
> >   - Nightly:
> >
> https://bugzilla.mozilla.org/buglist.cgi?columnlist=product%2Ccomponent%2Creporter&f1=cf_status_firefox47&f2=OP&f3=cf_status_firefox46&f4=cf_status_firefox46&f5=cf_status_firefox46&f6=CP&include_fields=id&j2=OR&keywords=regression%2C&keywords_type=allwords&list_id=12898528&o1=equals&o3=equals&o4=equals&o5=equals&query_format=advanced&resolution=---&v1=affected&v3=unaffected&v4=%3F&v5=---&query_based_on=
> >
> > To be more precise:
> >   - The small number of regression we have in the JS engine on the
> > release channel, versus the Extremely Huge number of regressions we
> > have on nightly.
> >   - And the fact that (almost) all the bugs opened against the JS
> > engine are opened by our fuzzing team.
> >
> > What I want to remark is the fact that our automated fuzzing is better
> > at finding recently introduced regressions.  And as far as I know,
> > Alice is not a bot.
> >
> >  From what I know, the reason fuzzing team is so efficient on the JS
> > engine is because we have a *standalone* JS shell.
> > The *standalone* JS shell is also the reason why our build time is
> > below 2 minutes as opposed to 18 minutes.
> >
> > So, I think that if we want to improve our quality we should focus on
> > making fuzzing-friendly standalone programs for the different
> > components of the platform.
> > Thus reducing, the compilation time, reducing the test suite time, and
> > improving the ability of the fuzzing team to find recently added
> > regressions.
> >
> > Maybe I am wrong, in which case the other alternative might be to
> > staff the JS Team to get rid of all these nightly issues before they
> > ride the train to release.
> > ----------
> >
> > To which I got the following replies:
> >
> > On Wed, Mar 9, 2016 at 3:05 PM, Kyle Huey wrote:
> >  > The ratio of engineers to code in the js engine is so much higher than
> >  > the rest of the product that I'm not sure this is a sensible
> comparison.
> >  > The js engine also doesn't depend on things like 3rd party gfx
> drivers ...
> >
> > On Wed, Mar 9, 2016 at 3:05 PM, Olli Pettay wrote:
> >  > Fuzzing captures only a fraction of issues.
> >
> > On Wed, Mar 9, 2016 at 3:42 PM, Chris Hofmann wrote:
> >  > On Wed, Mar 9, 2016 at 7:05 AM, Kyle Huey wrote:
> >  >>
> >  >> The ratio of engineers to code in the js engine is so much higher
> than the
> >  >> rest of the product that I'm not sure this is a sensible
> comparison.  The js
> >  >> engine also doesn't depend on things like 3rd party gfx drivers ...
> >  >
> >  > This is probably not the only step that we need to take to
> substantially
> >  > improve quality so setting up a place to have those discussions is
> good.  It
> >  > really is worth some time and effort to brainstorm about all the
> things we
> >  > might do to raise the bar, poke some holes in those ideas, then
> decide on
> >  > and push forward on a few more in the next few quarters.
> >
> > On Wed, Mar 9, 2016 at 5:23 PM, Al Billings wrote:
> >  > On 3/9/16 6:58 AM, Nicolas B. Pierron wrote:
> >  >> So, I think that if we want to improve our quality we should focus on
> >  >> making fuzzing-friendly standalone programs for the different
> >  >> components of the platform.
> >  >> Thus reducing, the compilation time, reducing the test suite time,
> and
> >  >> improving the ability of the fuzzing team to find recently added
> >  >> regressions.
> >  > The fuzzing team has asked for this from different teams for various
> >  > components, with different degrees of support and resistance,
> depending
> >  > on the component and team.
> >  >
> >  > It is work to do this but it changes the fuzzing efficiency and
> ability
> >  > to find focused issues when we have this level of support, such as we
> >  > have with the JS shell. It allows the team to fuzz directly on a
> >  > component and not have to find a way to reach it through Firefox and
> all
> >  > the additional noise/assertions/etc that it churns up.
> >
> > --
> > Nicolas B. Pierron
>
> I think Nicolas is right on the mark! JS shell is a good example of using
> a shell for fuzzing and I think media and graphics could also get a good
> deal out of a shell.
>
> To get a bit more specific breaking things in to smaller pieces for
> fuzzing give us (the fuzzing team) a major advantage. In addition to what
> Nicolas mentioned, it makes it much easier to use different sanitizers
> (Address, Memory, Undefined behavior, etc...) It also makes it possible to
> use coverage guided fuzzing which is a major advancement in fuzzing. I have
> been doing a lot of work fuzzing 3rd party libraries that we use in Firefox
> and there have been many times I wished I could have use the same tools as
> easily on our own code. That said the fuzzing on the browser as a whole it
> also important as well.
>
> More dev support for the fuzzing means more bugs found and sooner!
>
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