Thanks, Nathan. This is really great to see!

 -r

On Thu, Apr 21, 2016 at 7:57 AM, Nathan Froyd <nfr...@mozilla.com> wrote:
> Bug 1163224 has landed on inbound, which means that Gecko builds with
> --enable-rust now support multiple Rust crates.  This change is
> intended to make the lives of people developing Rust components
> easier, and it comes with several caveats:
>
> 1) There is zero support for interdependencies between crates, so you
> have to structure your crate as one big crate that includes any
> dependencies, rather than several separate crates, as is the norm.
> This is clearly suboptimal, and it will be fixed.  I think it's an
> open question exactly how we're going to integrate multiple crates and
> external projects anyway, so feel free to experiment!
>
> 2) We do not have Rust support on all of our Tier 1 platforms (Android
> is still being worked on), so actually depending on Rust code
> everywhere is still not possible.
>
> 3) Due to bug 1178897, Rust code uses a completely different memory
> allocator than the rest of Gecko.  We therefore don't have any
> visibility into Rust's memory allocations through things like
> about:memory, using Rust code worsens fragmentation issues, and there
> are also edge cases with allocating in C++ and freeing in Rust (or
> vice versa).  This is obviously something we're going to fix, ideally
> soon.
>
> We --enable-rust on all of our Tier 1 desktop platforms, but given 2)
> and 3) above, it seems best to limit the amount of Rust code we
> actually ship.  So if you want to land Rust components in-tree right
> now, I'd recommend gating your component behind an --enable-shiny
> configure option.  Ideally 2) and 3) will be fixed in short order, 1)
> will be ironed out, and then the real fun can begin!
>
> Thanks,
> -Nathan
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