On Apr 28, 11:58 am, fantasai <[EMAIL PROTECTED]> wrote:
> I don't know what "fill" would mean for a non-SVG element, but it sounds
> like a pretty reasonable approach in general. You just have to define for
> each property what exactly it means when applied to a CSS box.

Right. For 'fill', 'mask', 'clip-path' and 'filter', which normally
apply to SVG geometry elements, you could just say that each CSS
border-box establishes a viewport whose size is the size of the border-
box, scaled so that 1 user unit is 1 CSS pixel. That would handle most
cases, although you might want something a bit more clever for
elements that have broken horizontally or vertically, offsetting the
viewport in the progression direction by the amount of progression.

> I think that makes a lot of sense, but you'd have to define what happens
> if I reference e.g. an SVG <rect> element for my background-image. What
> are the intrinsic dimensions here? What happens if I reference an SVG font
> element? Or a <text> element? A gradient? A filter? Some of these make
> sense and some of them don't. Whether they're defined to do something useful
> or defined to be ignored, they all need to be defined explicitly one way
> or another.

For background(#id), you would only be able to usefully reference
elements that actually render something. So referencing gradients,
fonts and filters would do nothing. For SVG geometry elements you'd
establish a viewport the same way as above.

Rob
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