Hi,

We're struggling with a limitation related to the devtools highlighter (the outline you see in this video: https://www.youtube.com/watch?v=zBYEg40ByCM). Today, the highlighter is created with XUL nodes that are appended in the browser XUL markup, in one of the parent elements of the page currently being inspected. These XUL nodes are absolutely positioned over the element being highlighted.

This technique has served us well until we wanted our devtools to work on Fennec, Fxos and E10S mode. In these cases, the page being inspected doesn't have a reachable parent element that we can use to append our highlighter elements, and appending it inside the content page itself isn't really a viable option because we don't want to impact the content in any way. We do have a solution today but it's not entirely satisfactory because it relies on adding a css outline on the inspected element. So the content is being impacted, and using an outline we can really only draw a rectangle around the element (and the new highlighter in FF30 needs more than that, see: https://www.youtube.com/watch?v=hMBsRgSGr0k).

That's why I'd like your ideas on whether there would be a way to draw our highlighter at the layout/painting level instead. So in C++ rather than XUL/CSS. This would allow us to have only 1 highlighter that works across all devices and modes. I'm thinking this might be possible since it would pretty similar to our devtools paint flashing mode: https://developer.mozilla.org/en-US/docs/Tools/Paint_Flashing_Tool

Thanks for your help!
Patrick

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