Hi,

I don't really care for platform specific icons, though I do care that that we are able to provide don't fall into the same trap that Apple have fallen into wrt display sizes and densities.

The microparsing of filenames (e.g. icon.png, [email protected], [email protected]) isn't just annoying to implement - it's not really scalable with the number of display densities and sizes we're likely to have to support.

I do like Android's device independent pixels (dips), which allows the dev to put resources in the display density buckets.

The bucketing that Android uses: ldpi, mdpi, hdpi, xhdpi, xxhdpi etc seems to be a little more granular, but as Google are finding, it's not granular enough, and they also want to differentiate between different physical sizes of device.

https://developer.android.com/guide/practices/screens_support.html

The designers I've worked with who're used to the 1x == iPhone, 2x == iPhone Retina have discovered and re-discovered the information contained in this blog post, which also be relevant here: http://www.teehanlax.com/blog/density-converter/

Many thanks, and regards,

James


On 5/15/13 3:44 PM, [email protected] wrote:
Icon sizes and display densities

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