Hi Marcos, agreed on the points re: Games. The preceding performance points 
include the caveat that I have not been able to follow this thread closely and 
am not advocating one screenshot solution over another.

—
Josh Carpenter
UX Lead, Firefox OS
Mozilla

On Jul 9, 2013, at 6:21 PM, Marcos Caceres <[email protected]> wrote:

> 
> 
> On Monday, 8 July 2013 at 10:29, Josh Carpenter wrote:
> 
>> One important addition: if the user can see it, they should be able to 
>> interact with it.
> 
> Sure, but there may not be any elements to interact with on the screen: for a 
> game, users don't generally expect to be able to interact with a 'loading" 
> screen with a load progress indicator (not in a meaningful way). Same with a 
> user who sees a company logo and a spinner underneath the logo - the 
> expectation is there that something is happening in the background and stuff 
> is loading … so long as the wait is not excessively long - at which point 
> they may attempt to interact with the app to see if it's responsive or quit 
> out of frustration).  
>> Scroll, open, etc. That's key to responsiveness.
> 
> I agree - but in addition it's about contextual expectation and 
> responsiveness in relation to feedback from the application to the user with 
> regards to what is going on… that is, at no point should the user feel that 
> the application has stalled for a significant amount of time.   
>> It's very frustrating when an app renders it's content and "looks" alive, 
>> but does not respond to touch, or (almost as bad), exhibits extremely choppy 
>> animation performance, unusual button press delays, etc.
> 
> Exactly. This is why having good control over the transition between states 
> (pages) is important, and developers are usually in the best position to 
> control that (so long as the runtime is performant). For example, choppy 
> animation because CSS transitions are crappy is more of a hardware problem 
> than a developer problem (unless the developer has done things that are known 
> to degrade performance, like transitioned drop shadows over transparency, or 
> tried do do animation using a for loop or setTimeout instead of 
> requestAnimation frame, etc.).  
> 
> In any case, my impression is that developers are in the best position to 
> control the user experience of their applications. Our focus should be to 
> make sure that the runtime supports this by executing JS quickly, animating 
> smoothly (e.g., good CSS hardware acceleration for things like CSS 
> transitions), and rendering the page as quickly as possible + providing good 
> documentation on most performant ways to develop applications … mostly things 
> we do pretty well today - but if not, we should focus energy on those. Adding 
> explicit splash screen support might actually be a band-aid solution to some 
> other underlying problem.

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