Hey all,
After digging around in the source code I've discovered that the id's for 
vertices and edges are generated
through the same procedure (by applying a mask on the label id of the different 
vertices and edges). That leads
to the fact that the id's generated are solely based on the id of the label 
that they would be inserted, and also
that the potential id's are huge numbers (since the mask applied is 
0x0000ffffffffffff). Is there a reason for this?
Why can't the sequence be used and generated id's starting from 1, without 
applying the mask, for each vertix and edge?

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