Hey all,
After digging around in the source code I've discovered that the id's for
vertices and edges are generated
through the same procedure (by applying a mask on the label id of the different
vertices and edges). That leads
to the fact that the id's generated are solely based on the id of the label
that they would be inserted, and also
that the potential id's are huge numbers (since the mask applied is
0x0000ffffffffffff). Is there a reason for this?
Why can't the sequence be used and generated id's starting from 1, without
applying the mask, for each vertix and edge?