I will look at it along with 5 if you are not doing that already.

On Wed, Nov 4, 2015 at 11:08 AM, David Yan <da...@datatorrent.com> wrote:

> Yes, let's add that.  During that time, firstWindow() will need to be
> called.  That should be done before 5.
>
> On Wed, Nov 4, 2015 at 11:05 AM, Pramod Immaneni <pra...@datatorrent.com>
> wrote:
>
> > I can help with 5. What about the engine introducing the synthetic window
> > when recovering from failure or at the start of the application.
> >
> > On Wed, Nov 4, 2015 at 10:41 AM, David Yan <da...@datatorrent.com>
> wrote:
> >
> > > Thanks Pramod and Sandesh for offering to help.
> > >
> > > Here's my rough plan:
> > >
> > > 1. Add DelayOperator interface.  The DelayOperator will have a method
> > > firstWindow(long windowId).  Implementations of this interface is
> > supposed
> > > to emit tuples for the first window of the execution of the operator
> > > (either the first window of the execution of the application or the
> first
> > > window after recovery).
> > >
> > > 2. Add SimpleDelayOperator that implements DelayOperator.  It has one
> > input
> > > port and one output port.  It simply passes the tuples from the input
> > port
> > > to the output port and does not do anything for firstWindow() call.
> > >
> > > 3. Engine (e.g. DAG validation) to support loops in case of
> > DelayOperator.
> > >
> > > 4. Implement the +1 delay in the engine for input ports that are
> > connected
> > > to output ports of DelayOperator.
> > >
> > > 5. Add capability in the engine to let the operator know when is the
> next
> > > checkpoint window.
> > >
> > > 6. Add DefaultDelayOperator that extends SimpleDelayOperator.  It
> writes
> > > the tuples in the window before each checkpoint to a DFS-backed WAL
> > (using
> > > item 5 above), and it overrides firstWindow() to read from the WAL and
> > > emits the tuples at recovery.
> > >
> > > 7. Add +N delay capability (in addition to +1) in the
> > DefaultDelayOperator.
> > >
> > > Let me know whether this plan sounds good to you.
> > >
> > > I'm done with 1, 2, and 3.  4 is in progress.
> > > I think the bulk of the work is 5 and 6 and we can discuss how we can
> > > divide the work.
> > > 7 is a nice-to-have and does not have to be done unless there is a
> > demand.
> > >
> > > David
> > >
> > >
> > > On Wed, Nov 4, 2015 at 10:11 AM, Pramod Immaneni <
> pra...@datatorrent.com
> > >
> > > wrote:
> > >
> > > > I would like to help. I might be able to pick up some of the smaller
> > > tasks.
> > > >
> > > > On Wed, Nov 4, 2015 at 10:05 AM, David Yan <da...@datatorrent.com>
> > > wrote:
> > > >
> > > > > Thank you for all your feedback.  Looks like option #2 wins.
> > > > >
> > > > > I will be working on this in November and please let me know if
> you'd
> > > > like
> > > > > to join the effort!
> > > > >
> > > > > On Wed, Nov 4, 2015 at 9:58 AM, Thomas Weise <
> tho...@datatorrent.com
> > >
> > > > > wrote:
> > > > >
> > > > > > Agreed, there is no ambiguity.
> > > > > >
> > > > > > #2 will also allow the user to tune locality as there are no
> > implicit
> > > > > > streams as opposed to the unifier like approach.
> > > > > >
> > > > > > On Wed, Nov 4, 2015 at 9:54 AM, David Yan <da...@datatorrent.com
> >
> > > > wrote:
> > > > > >
> > > > > > > On Tue, Nov 3, 2015 at 9:57 PM, Thomas Weise <
> > > tho...@datatorrent.com
> > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > > >
> > > > > > > > #2 will address that. But if an operator with the delay
> > interface
> > > > has
> > > > > > > > multiple input ports, on which port will the engine perform
> the
> > > > > delay?
> > > > > > > > Maybe we will need to validate that a delay operator can only
> > > have
> > > > a
> > > > > > > single
> > > > > > > > input port?
> > > > > > > >
> > > > > > >
> > > > > > > My understanding is that the engine performs the +1 delay on
> the
> > > > input
> > > > > > > ports of operators that are connected to output ports of delay
> > > > > operators.
> > > > > > > So whether or not the delay operator has multiple input ports
> > > should
> > > > > not
> > > > > > > matter.
> > > > > > >
> > > > > >
> > > > >
> > > >
> > >
> >
>

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