Hi Jeff, > Not recommended, but when building on Win32 I always comment out the call > to InterlockedCompareExchangePointer() and just return NULL ;) hehe, I wasnt brave enough to do that...!
> For better handling of this dependency, how can we check for 64-bit build > at > compile time on Win32? For a 64-bit build we really need to call > InterlockedCompareExchangePointer(), but for 32-bit build, calling > InterlockedCompareExchange() is fine and we can avoid the extra SDK > dependency. cool! That would be very great if we could find a way around this; even a simple -DBUILD32 would be suffient! thanks, Guenter.
