Sorry I didn't explain myself very well.
I don't wan't to play with pointers, of course, a single sizeof won't allow me
to do much more then a memcpy().
For example ( innocently :p ) :
struct mystuct {
apr_pool_t p;
...
} myvar;
apr_pool_t p;
apr_pool_create(&p, NULL);
memcpy(&myvar.p, p, apr_pool_sizeof());
That's all I can do, I can't access any apr_pool field ...
Yann.
Ryan Bloom wrote:
I don't think that there is any reason to not have a sizeof()
function, other than any code that does "play" with the pointers will
be non-portable code. The reason that I originally went with opaque
data structures (I did it before giving the code to the ASF), was that
most of the structures are defined totally differently on each
platform. By making the structures opaque, it became much harder for
a developer to write code with APR that worked on some APR platforms,
but not others. If you play with the pointers, your code is very
likely to work only on the platforms that you code on.
But, I would like to hear from some of the active developers about this as well.
Ryan
On Fri, Jun 6, 2008 at 5:02 AM, Yann <[EMAIL PROTECTED]> wrote:
I'm sorry to insist on this point but, in general, maybe you should consider
having a function that provides the sizeof() each opaque structure/type of
the APR (maybe not all of them, but at least some).
That would let the user "play" with the opaque types without breaking the
interest (portability, evolution ...) of this ones.
As far as I know, the APR is a C programming API, so let us play with the
pointers if we find it usefull.
I could propose the patch(s) if you agree and/or are interested by that.
If not, maybe you could let me know why ?
Thanks for your answers,
Yann.
Sander Striker wrote:
Hello,
I'm making a piece of software that recycles apr_sockets in
sockets-pools.
Have you looked at apr_reslist in apr-util?
It looks very interesting, thank you for the hint, however it seems that I
have to do the same trick to prevent a leak with my_socket (a stucture
containing the apr_socket and other things associated with it).
As the pool used to create the reslist is passed to the contructor for its
own allocations (my_sockets here), I suppose I have to create a subpool in
the constructor where my_socket will be allocated, and keep a reference to
the subpool in my_socket to be able to release all that in the destructor.
Without this, that is using the reslist pool directly, memory will leak as
my_socket allocated fields or even the apr_socket internals (addr and like)
will stay in the pool after destruction.
Did I miss something ?
Each socket is allocated and created on its own pool (not a subpool, or
exactly a subpool of the internal global pool only).
I've read on svn programming pages that it is not recommanded to do
this,
but I find it very usefull, that's the power of pools, IMHO.
The problem is the memory footprint that this brings with it. Each pool
will pre-allocate 8k of memory.
Maybe a subpool doesn't pre-allocate memory, or the problem remain with
reslists (and the method above).
Anyway, to make the things clean, I need a way to attach/detach pools
to/from others, whether the socket belongs to the socket-pool's pool or
to
the user's one.
As the apr_pool_join() function is a noop (and I don't knwow if that's
its
purpose anyway), I used the apr_pool_cleanup_register()ing /
apr_pool_cleanup_kill()ing mechanism to attach / detach pools between
them.
I create a small new API with my pools based on the APR ones, where I
can
attach/detach pools, as I said, but also malloc() and realloc() memories
attached to a pool (with the same registering mechanism).
My pool struct is like :
struct my_pool_t {
apr_pool_t pool;
apr_pool_t *owner;
};
And the functions :
apr_status_t my_pool_create(my_pool_t **pool, void *owner);
apr_status_t my_pool_attach(my_pool_t *pool, void *owner);
apr_status_t my_pool_detach(my_pool_t *pool);
apr_status_t my_pmalloc(void *pool, apr_size_t size);
apr_status_t my_pzalloc(void *pool, apr_size_t size);
apr_status_t my_prealloc(void *pool, void *ptr, apr_size_t size);
void my_pfree(void *pool, void *ptr);
As you can see with the first element of the struct which is an APR pool
and
'void*' types used in functions, I expect the functions to be
"compatible"
with the APR ones, that is I can use my_pool_t and apr_pool_t pools
indistinctly with them (where the type is void*) ...
That's not the case, see below.
Hum, I see, the pool stands in an allocator node, see below.
My problem is that I can't initialize my_pool because I haven't got the
sizeof(apr_pool_t), an opaque structure ...
I understand the advantages of opaque types, but is there a way an
apr_pool_sizeof() function be added (and exported) in the APR, simply
like :
APR_DECLARE(apr_size_t) apr_pool_sizeof(void)
{
/* maybe the aligned SIZEOF_POOL_T should be used */
return sizeof(apr_pool_t);
}
With it, I could at least do :
apr_pool_create(&p, NULL);
memcpy(my_pool->pool, p, apr_pool_sizeof())
This would be a bad idea, as you'd be copying pointers and the like,
which
would be off as soon as copied. Even if that were not the case, the
apr_pool_t
struct instance lives in an allocated block of memory from which the pool
will hand out memory. This block in turn is managed by an allocator.
But the allocator node shouldn't be destroyed (or reused) while the pool
isn't, so I don't see why a copy of the pool couldn't do the job as well.
The copy of the pointers and the like still reference the allocator node,
and it should work.
However all this becomes cheat and I'd better look at apr_reslist.
Or should I consider using my_p*() functions strictly with my_pools ?
Thanks for your advices, answers.
Cheers,
Sander
Cheers, and thanks for your answers,
Yann.