I'm sure Batik would improve the quality of the SVG generation, but I
don't think it's necessary to get GEF to implement Graphics2D.  The
current SVGWriter implements only the portion of the Graphics
interface which is used by GEF and having implementing the same
fraction of the Graphics2D interface doesn't really look like it would
be a lot of work, particularly since the SVG drawing model seems to
support pretty much everything that's needed in a fairly direct
fashion.

On Mon, Jan 12, 2009 at 8:17 PM, Bob Tarling <[email protected]> wrote:

> From batik we need the following jars (939Kb)
>
> batik-awt-util.jar
> batik-dom.jar
> batik-ext.jar
> batik-svggen.jar
> batik-util.jar
> batik-xml.jar
>
> Usage of batiks SVGGraphics2D is described here -
> http://xmlgraphics.apache.org/batik/using/svg-generator.html

Adding a megabyte of stuff to get a single class seems pretty
heavyweight.  If you did decide to use Batik, how much of this is
really necessary?

Tom

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