I'm sure Batik would improve the quality of the SVG generation, but I don't think it's necessary to get GEF to implement Graphics2D. The current SVGWriter implements only the portion of the Graphics interface which is used by GEF and having implementing the same fraction of the Graphics2D interface doesn't really look like it would be a lot of work, particularly since the SVG drawing model seems to support pretty much everything that's needed in a fairly direct fashion.
On Mon, Jan 12, 2009 at 8:17 PM, Bob Tarling <[email protected]> wrote: > From batik we need the following jars (939Kb) > > batik-awt-util.jar > batik-dom.jar > batik-ext.jar > batik-svggen.jar > batik-util.jar > batik-xml.jar > > Usage of batiks SVGGraphics2D is described here - > http://xmlgraphics.apache.org/batik/using/svg-generator.html Adding a megabyte of stuff to get a single class seems pretty heavyweight. If you did decide to use Batik, how much of this is really necessary? Tom ------------------------------------------------------ http://argouml.tigris.org/ds/viewMessage.do?dsForumId=450&dsMessageId=1021473 To unsubscribe from this discussion, e-mail: [[email protected]].
