On Tue, Sep 15, 2020 at 7:54 PM Weston Pace <weston.p...@gmail.com> wrote: > > Yes. Thank you. I am in agreement with you and futures/callbacks are > one such "richer programming model for > hierarchical work scheduling". > > A scan task with a naive approach is: > > workers = partition_files_list(files_list) > for worker in workers: > start_thread(worker) > for worker in workers: > join_thread(worker) > return aggregate_results() > > You have N+1 threads because you have N worker threads and 1 scan > thread. There is the potential for deadlock if your thread pool only > has one remaining spot and it is given to the scan thread. > > On the other hand, with a futures based approach you have: > > futures = partition_files_list(files_list) > return when_all(futures).do(aggregate_results) > > There are only N threads. The scan thread goes away. In fact, if all > of your underlying OS/FS libraries are non-blocking then you can > completely eliminate threads in the waiting state and an entire > category of deadlocks are no longer a possibility.
I don't quite follow. I think it would be most helpful to focus on a concrete practical matter like reading Parquet or CSV files in parallel (which can be go faster through parallelism at the single file level) and devise a programming model in C++ that is different from what we are currently doing that results in superior CPU utilization. > > -Weston > > On Tue, Sep 15, 2020 at 1:21 PM Wes McKinney <wesmck...@gmail.com> wrote: > > > > hi Weston, > > > > We've discussed some of these problems in the past -- I was > > enumerating some of these issues to highlight the problems that are > > resulting from an absence of a richer programming model for > > hierarchical work scheduling. Parallel tasks originating in each > > workload are submitted to a global thread pool where they are > > commingled with the tasks coming from other workloads. > > > > As an example of how this can go wrong, suppose we have a static > > thread pool with 4 executors. If we submit 4 long-running tasks to the > > pool, and then each of these tasks spawn additional tasks that go into > > the thread pool, a deadlock can occur, because the thread pool thinks > > that it's executing tasks when in fact those tasks are waiting on > > their dependent tasks to complete. > > > > A similar resource underutilization occurs when we do > > pool->Submit(ReadFile), where ReadFile needs to do some IO -- from the > > thread pool's perspective, the task is "working" even though it may > > wait for one or more IO calls to complete. > > > > In the Datasets API in C++ we have both of these problems: file scan > > tasks are being pushed onto the global thread pool, and so to prevent > > deadlocks multithreaded file parsing has been disabled. Additionally, > > the scan tasks do IO, resulting in suboptimal performance (the > > problems caused by this will be especially exacerbated when running > > against slower filesystems like Amazon S3) > > > > Hopefully the issues are more clear. > > > > Thanks > > Wes > > > > On Tue, Sep 15, 2020 at 2:57 PM Weston Pace <weston.p...@gmail.com> wrote: > > > > > > It sounds like you are describing two problems. > > > > > > 1) Idleness - Tasks are holding threads in the thread pool while they > > > wait for IO or some long running non-CPU task to complete. These > > > threads are often in a "wait" state or something similar. > > > 2) Fairness - The ordering of tasks is causing short tasks that could > > > be completed quickly from being stuck behind longer term tasks. > > > Fairness can be an issue even if all tasks are always in the active > > > state consuming CPU time. > > > > > > Are both of these issues a problem? Are you looking to address both of > > > them? > > > > > > I doubt it's much help as it is probably a more substantial change > > > than what you were looking for but the popular solution to #1 these > > > days seems to be moving toward non blocking IO with > > > promises/callbacks/async. That way threads are never in the waiting > > > state (unless sitting idle in the pool). > > > > > > -Weston > > > > > > On Tue, Sep 15, 2020 at 7:00 AM Wes McKinney <wesmck...@gmail.com> wrote: > > > > > > > > In light of ARROW-9924, I wanted to rekindle the discussion about our > > > > approach to multithreading (especially the _programming model_) in > > > > C++. We had some discussions about this about 6 months ago and there > > > > were more discussions as I recall in summer 2019. > > > > > > > > Realistically, we are going to be consistently dealing with > > > > independent concurrent in-process workloads that each respectively can > > > > go faster by multithreading. These could be things like: > > > > > > > > * Reading file formats (CSV, Parquet, etc.) that benefit from > > > > multithreaded parsing/decoding > > > > * Reading one or more files in parallel using the Datasets API > > > > * Executing any number of multithreaded analytical workloads > > > > > > > > One obvious issue with our thread scheduling is the FIFO nature of the > > > > global thread pool. If a new independent multithreaded workload shows > > > > up, it has to wait for other workloads to complete before the new work > > > > will be scheduled. Think about a Flight server serving queries to > > > > users -- is it fair for one query to "hog" the thread pool and force > > > > other requests to wait until they can get access to some CPU > > > > resources? You could imagine a workload that spawns 10 minutes worth > > > > of CPU work, where a new workload has to wait for all of that work to > > > > complete before having any tasks scheduled for execution. > > > > > > > > The approach that's been taken in the Datasets API to avoid problems > > > > with nested parallelism (file-specific operations spawning multiple > > > > tasks onto the global thread pool) is simply to disable multithreading > > > > at the level of a single file. This is clearly suboptimal. > > > > > > > > We have additional problems in that some file-loading related tasks do > > > > a mixture of CPU work and IO work, and once a thread has been > > > > dispatched to execute one of these tasks, when IO takes place, a CPU > > > > core may sit underutilized while the IO is waiting. > > > > > > > > There's more aspects we can discuss, but in general I think we need to > > > > come up with a programming model for building our C++ system > > > > components with the following requirements: > > > > > > > > * Deadlocks not possible by design > > > > * Any component can safely use "nested parallelism" without the > > > > programmer having to worry about deadlocks or one task "hogging" the > > > > thread pool. So in other words, if there's only a single > > > > multithreading-capable workload running, we "let it rip" > > > > * Resources can be reasonably fairly allocated amongst concurrent > > > > workloads (think: independent requests coming in through Flight, or > > > > scan tasks on different Parquet files in the Datasets API). Limit > > > > scenarios where a new workload is blocked altogether on the completion > > > > of other workloads > > > > * A well-defined programming pattern for tasks that do a mixture of > > > > CPU work and IO work that allows CPU cores to be used when a task is > > > > waiting on IO > > > > > > > > We can't be the only project that has these problems, so I'm > > > > interested to see what solutions have been successfully employed by > > > > others. For example, it strikes me as similar to concurrency issues > > > > inside an analytic database. How are they preventing concurrent > > > > workload starvation problems or handling CPU/IO task scheduling to > > > > avoid CPU underutilization? > > > > > > > > Choices of which threading libraries we might use to implement a > > > > viable solution (e.g. TBB) seem secondary to the programming model > > > > that we use to implement our components. > > > > > > > > Thanks, > > > > Wes