On Thu, Feb 11, 2021 at 9:38 PM Robert Bradshaw <[email protected]> wrote:

> Of course the right answer is to just implement sink triggers and sidestep
> the question altogether :).
>
> In the meantime, I think leaving AfterSynchronizedProcessingTime in the
> model makes the most sense, and runners can choose an implementation
> between firing eagerly and waiting some amount of time until they think all
> (most?) downstream results are in before firing, depending on how smart the
> runner wants to be. As you point out, they're all correct, and we'll have
> multiple firings due to the upstream trigger anyway, and this is safer than
> it used to be (though still possibly requires work).
>

Just to clarify, as I got a little confused, is your suggestion: Leave
AfterSynchronizedProcessingTime* triggers in the model/proto, let the SDK
put them in where they want, and let runners decide how to interpret them?
(this SGTM and requires the least/no changes)

Kenn

*noting that TimeDomain.SYNCHRONIZED_PROCESSING_TIME is not related to
this, except in implementation, and should be removed either way.


> On Wed, Feb 10, 2021 at 1:37 PM Kenneth Knowles <[email protected]> wrote:
>
>> Hi all,
>>
>> TL;DR:
>> 1. should we replace "after synchronized processing time" with "after
>> count 1"?
>> 2. should we remove "continuation trigger" and leave this to runners?
>>
>> ----
>>
>> "AfterSynchronizedProcessingTime" triggers were invented to solve a
>> specific problem. They are inconsistent across SDKs today.
>>
>>  - You have an aggregation/GBK with aligned processing time trigger like
>> ("output every minute on the minute")
>>  - You have a downstream aggregation/GBK between that and the sink
>>  - You expect to have about one output every minute per key+window pair
>>
>> Any output of the upstream aggregation may contribute to any key+window
>> of the downstream aggregation. The AfterSynchronizedProcessingTime trigger
>> waits for all the processing time based triggers to fire and commit their
>> outputs. The downstream aggregation will output as fast as possible in
>> panes consistent with the upstream aggregation.
>>
>>  - The Java SDK behavior is as above, to output "as fast as reasonable".
>>  - The Python SDK never uses "AfterSynchronizedProcessingTime" triggers
>> but simply propagates the same trigger to the next GBK, creating additional
>> delay.
>>  - I don't know what the Go SDK may do, if it supports this at all.
>>
>> Any behavior could be defined as "correct". A simple option could be to
>> have the downstream aggregation "fire always" aka "after element count 1".
>> How would this change things? We would potentially see many more outputs.
>>
>> Why did we do this in the first place? There are (at least) these reasons:
>>
>>  - Previously, triggers could "finish" an aggregation thus dropping all
>> further data. In this case, waiting for all outputs is critical or else you
>> lose data. Now triggers cannot finish aggregations.
>>  - Whenever there may be more than one pane, a user has to write logic to
>> compensate and deal with it. Changing from guaranteed single pane to
>> multi-pane would break things. So if the user configures a single firing,
>> all downstream aggregations must respect it. Now that triggers cannot
>> finish, I think processing time can only be used in multi-pane contexts
>> anyhow.
>>  - The above example illustrates how the behavior in Java maintains
>> something that the user will expect. Or so we think. Maybe users don't care.
>>
>> How did we get into this inconsistent state? When the user specifies
>> triggering it applies to the very nearest aggregation/GBK. The SDK decides
>> what triggering to insert downstream. One possibility is to remove this and
>> have it unspecified, left to runner behavior.
>>
>> I think maybe these pieces of complexity are both not helpful and also
>> not (necessarily) breaking changes to alter, especially considering we have
>> inconsistency in the model.
>>
>> WDYT? And I wonder what this means for xlang and portability... how does
>> continuation triggering even work? (if at all)
>>
>> Kenn
>>
>

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