> Not quite IMO. It is a subtle difference. Perhaps these transforms can be *implemented* using stateful DoFn, but defining their semantics directly at a high level is more powerful. The higher level we can make transforms, the more flexibility we have in the runners. You *could* suggest that we take the same approach as we do with Combine: not a primitive, but a special transform that we optimize. You could say that "vanilla ParDo" is a composite that has a stateful ParDo implementation, but a runner can implement the composite more efficiently (without a shuffle). Same with CoGBK. You could say that there is a default expansion of CoGBK that uses stateful DoFn (which implies a shuffle) but that smart runners will not use that expansion.

Yes, semantics > optimizations. For optimizations Beam already has a facility - PTransformOverride. There is no fundamental difference about how we treat Combine wrt GBK. It *can* be expanded using GBK, but "smart runners will not use that expansion". This is essentially the root of this discussion.

If I rephrase it:

 a) why do we distinguish between "some" actually composite transforms treating them as primitive, while others have expansions, although the fundamental reasoning seems the same for both (performance)?

 b) is there a fundamental reason why we do not support stateful DoFn for merging windows?

I feel that these are related and have historical reasons, but I'd like to know that for sure. :)

 Jan

On 10/24/22 19:59, Kenneth Knowles wrote:


On Mon, Oct 24, 2022 at 5:51 AM Jan Lukavský <je...@seznam.cz> wrote:

    On 10/22/22 21:47, Reuven Lax via dev wrote:
    I think we stated that CoGroupbyKey was also a primitive, though
    in practice it's implemented in terms of GroupByKey today.

    On Fri, Oct 21, 2022 at 3:05 PM Kenneth Knowles <k...@apache.org>
    wrote:



        On Fri, Oct 21, 2022 at 5:24 AM Jan Lukavský
        <je...@seznam.cz> wrote:

            Hi,

            I have some missing pieces in my understanding of the set
            of Beam's primitive transforms, which I'd like to fill.
            First a quick recap of what I think is the current state.
            We have (basically) the following primitive transforms:

             - DoFn (stateless, stateful, splittable)

             - Window

             - Impulse

             - GroupByKey

             - Combine


        Not a primitive, just a well-defined transform that runners
        can execute in special ways.

    Yep, OK, agree. Performance is orthogonal to semantics.



             - Flatten (pCollections)


        The rest, yes.

            Inside runners, we most often transform GBK into ReduceFn
            (ReduceFnRunner), which does the actual logic for both
            GBK and stateful DoFn.


        ReduceFnRunner is for windowing / triggers and has special
        feature to use a CombineFn while doing it. Nothing to do with
        stateful DoFn.

    My bad, wrong wording. The point was that *all* of the semantics
    of GBK and Combine can be defined in terms of stateful DoFn. There
    are some changes needed to stateful DoFn to support the Combine
    functionality. But as mentioned above - optimization is orthogonal
    to semantics.


Not quite IMO. It is a subtle difference. Perhaps these transforms can be *implemented* using stateful DoFn, but defining their semantics directly at a high level is more powerful. The higher level we can make transforms, the more flexibility we have in the runners. You *could* suggest that we take the same approach as we do with Combine: not a primitive, but a special transform that we optimize. You could say that "vanilla ParDo" is a composite that has a stateful ParDo implementation, but a runner can implement the composite more efficiently (without a shuffle). Same with CoGBK. You could say that there is a default expansion of CoGBK that uses stateful DoFn (which implies a shuffle) but that smart runners will not use that expansion.

            I'll compare this to the set of transforms we used to use
            in Euphoria (currently java SDK extension):

             - FlatMap ~~ stateless DoFn

             - Union ~~ Flatten

             - ReduceStateByKey ~~ stateful DoFn, GBK, Combine, Window


        Stateful DoFn does not require associative or commutative
        operation, while reduce/combine does. Windowing is really
        just a secondary key for GBK/Combine that allows completion
        of unbounded aggregations but has no computation associated
        with it.

    Merging WindowFn contains some computation. The fact that stateful
    DoFn do not require specific form of reduce function is precisely
    what makes it the actual primitive, no?


             - (missing Impulse)


        Then you must have some primitive sources with splitting?

             - (missing splittable DoFn)


        Kind of the same question - SDF is the one and only primitive
        that creates parallelism.

    Original Euphoria had an analogy to (Un)boundedReader. The SDK
    extension in Beam works on top of PCollecions and therefore does
    not deal with IOs.


            The ReduceStateByKey is a transform that is a "combinable
            stateful DoFn" - i.e. the state might be created
            pre-shuffle, on trigger the state is shuffled and then
            merged. In Beam we already have CombiningState and
            MergingState facility (sort of), which is what is needed,
            we just do not have the ability to shuffle the partial
            states and then combine them. This also relates to the
            inability to run stateful DoFn for merging windowFns,
            because that is needed there as well. Is this something
            that is fundamentally impossible to define for all
            runners? What is worth noting is that building, shuffling
            and merging the state before shuffle requires compatible
            trigger (purely based on watermark), otherwise the
            transform fall-backs to "classical DoFn".


        Stateful DoFn for merging windows can be defined. You could
        require all state to be mergeable and then it is automatic.
        Or you could have an "onMerge" callback. These should both be
        fine. The automatic version is less likely to have
        nonsensical semantics, but allowing the callback to do
        "whatever it wants" whether the result is good or not is more
        consistent with the design of stateful DoFn.

    Yes, but this is the same for CombineFn, right? The merge (or
    combine) has to be correctly aligned with the computation. The
    current situation is that we do not support stateful DoFns for
    merging WindowFn [1].


        Whether and where a shuffle takes place may vary. Start with
        the maths.

    Shuffle happens at least whenever there is a need to regroup keys.
    I'm not sure which maths you refer to, can you clarify please?

     Jan

    [1]
    
https://github.com/apache/beam/blob/45b6ac71a87bb2ed83613c90d35ef2d0752266bf/runners/core-java/src/main/java/org/apache/beam/runners/core/StatefulDoFnRunner.java#L106


        Kenn

            Bottom line: I'm thinking of proposing to drop Euphoria
            extension, because it has essentially no users and
            actually no maintainers, but I have a feeling there is a
            value in the set of operators that could be transferred
            to Beam core, maybe. I'm pretty sure it would bring value
            to users to have access to a "combining stateful DoFn"
            primitive (even better would be "combining splittable
            DoFn").

            Looking forward to any comments on this.

             Jan

Reply via email to