Thanks Hugo for sharing  this valuable  info.

And also  it provides "Different" output  when value  crosses the Int range

public class App
{
        public static void main(String[] args)
        {
                Integer a = 128;
                Integer b = 128;

                if (a == b) {
                        System.out.println("Equal!");
                } else {
                        System.out.println("Different!");
                }
        }
}

Output:Different.

Regards
Sadhu




-----Original Message-----
From: Min Chen [mailto:min.c...@citrix.com] 
Sent: 25 February 2014 23:08
To: dev@cloudstack.apache.org
Subject: Re: Anti-patterns

Thanks Hugo for the nice tutorial. In the last example, are you trying to 
saying this (luckily this time == works although not recommended)

public class App
{
        public static void main(String[] args)
        {
                Integer a = 1;
                Integer b = 1;

                if (a == b) {
                        System.out.println("Equal!");
                } else {
                        System.out.println("Different!");
                }
        }
}

-min




On 2/25/14 5:41 AM, "Hugo Trippaers" <h...@trippaers.nl> wrote:

>Anti-pattern:
>An anti-pattern (or antipattern) is a common response to a recurring 
>problem that is usually ineffective and risks being highly 
>counterproductive. The term, coined in 1995 by Andrew Koenig, was 
>inspired by a book, Design Patterns, in which the authors highlighted a 
>number of design patterns in software development that they considered 
>to be highly reliable and effective.
>< source http://en.wikipedia.org/wiki/Anti-pattern
>
>
>Here at Schuberg we spend quite some time going through bugs reports 
>from automated scanners, you have probably seen the mails coming by on the ML.
>As part of our work we have encountered a number of problems that keep 
>on popping up in the code base. So here is my first attempt to clarify 
>why a certain pattern is wrong and hopefully help developers to avoid this.
>
>So first up is the equality operator, ==.  This operator is commonly 
>used in many languages to compare if two items are equal. The trick 
>with this operator in java is to know exactly what you are comparing, 
>because it matters.
>
>Consider this piece of code:
>
>public class App
>{
>    public static void main(String[] args)
>    {
>        int a = 1;
>        int b = 1;
>
>        if (a == b) {
>            System.out.println("Equal!");
>        } else {
>            System.out.println("Different!");
>        }
>    }
>}
>
>The expected outcome is ³Equal!² and indeed it prints just that. Now 
>consider the following code:
>
>public class App
>{
>    public static void main(String[] args)
>    {
>        Integer a = new Integer(1);
>        Integer b = new Integer(1);
>
>        if (a == b) {
>            System.out.println("Equal!");
>        } else {
>            System.out.println("Different!");
>        }
>    }
>}
>
>The result of running this bit of code is ³Different!². With == you are 
>telling the java compiler to compare the two variables. The variable 
>are references to Objects, so it will do exactly what you tell it to 
>do, compare the two object references. As you give it two different 
>objects, the result willl be ³Different!². The correct way of comparing 
>the contents of two objects is to use the equals method. Consider the 
>following piece of code:
>
>public class App
>{
>    public static void main(String[] args)
>    {
>        Integer a = new Integer(1);
>        Integer b = new Integer(1);
>
>        if (a.equals(b)) {
>            System.out.println("Equal!");
>        } else {
>            System.out.println("Different!");
>        }
>    }
>}
>
>
>This will again be ³Equals!².
>
>Why is this often a problem? There are a lot or reasons why these bugs 
>came to exist in CloudStack (or any other project). For example 
>somebody might cause this bug by changing the return type of a function 
>from long to Long. The first one is a primitive which can be compared 
>with == and the second one is an Object which might result in another 
>comparison than you intended. Findbugs will catch these types of 
>comparisons and warn you for them. See commit 
>d1efdca50622a0b67ae1a286aad3297b1c748e9e for an example.
>
>
>
>Oh and what does this print?
>
>public class App
>{
>    public static void main(String[] args)
>    {
>        Integer a = 1;
>        Integer b = 1;
>
>        if (a.equals(b)) {
>            System.out.println("Equal!");
>        } else {
>            System.out.println("Different!");
>        }
>    }
>}
>
>
>Surprise!, it prints ³Equals!².  This is a boxed integer and java keeps 
>a pool of these so internally the object is cached and both a and b get 
>the same objects assigned to them by the internal boxing logic. Just 
>never rely on this! It only works in specific cases and is 
>implementation specific per JVM vendor and JVM version.
>
>Cheers,
>
>Hugo
>
>
>P.S. If you have another anti pattern feel free to post em in this thread.
>

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