One method that I've used is with cordova-cli. You can point cordova-cli to use a local copy of a particular platform implementation. So, I would clone down and check out the 3.0 branch for cordova-ios, android, etc. Create a project with `cordova create tmp`. Edit tmp/.cordova/config.json so it has this structure:
{ lib:{ android:{ id:'cordova-with-no-plugins', version:'3.0', uri:'/Users/fil/src/cordova-android' } } } So in the above example, I am telling cordova-cli to look under /Users/fil/src/cordova-android for cordova-android and use it instead of what comes standard with cordova-cli. Then if I run: `cordova platform add android` It will use my custom location for cordova-android to create a project. At that point, I can `cordova plugin add https://git-wip-us.apache.org/repos/asf/cordova-plugin-whatever.git` to install any of the core broken-out plugins. On 6/25/13 2:10 PM, "Steven Gill" <stevengil...@gmail.com> wrote: >Hey Don, > >Currently, all of the platform repos have 3.0 branches. These branches >have >the plugins ripped out. You can run the usual creates scripts for each >platform to create a project. You would then use plugman to install the >plugins into your created projects. > >Anis is working on a discovery mechanism for plugins currently. > >You can take a look at >http://github.com/brianleroux/plugin-breakout-release-test-harness/ to see >how we have been testing all of the plugins. > >-Steve > > >On Tue, Jun 25, 2013 at 11:56 AM, Don Coleman <don.cole...@gmail.com> >wrote: > >> Has anyone documented the process for building Cordova 3.0 for >>development? >> >> I see all the cordova-plugin-* repos. Is there a base project with >>build >> scripts? >>