Does it work with Windows?

On 7/25/13 10:11 AM, "Andrew Grieve" <[email protected]> wrote:

>Looks like the fix is pretty easy:
>
>agrieve@agrieve-macbookpro ~/git/cordova/tmp$ time node go3.js
>went 0 times
>went 10 times
>went 20 times
>went 30 times
>went 40 times
>went 50 times
>went 60 times
>went 70 times
>went 80 times
>went 90 times
>went 100 times
>
>real 0m0.444s
>user 0m0.266s
>sys 0m0.158s
>
>
>All I did was replace "shelljs" with "shelljs-ffi".
>
>
>On Thu, Jul 25, 2013 at 12:53 PM, Filip Maj <[email protected]> wrote:
>
>> Cool, nice work.
>>
>> We could either try to contribute to shelljs or rip it out and go all
>> child process all the time
>>
>> In any case I think this bench should be submitted to shelljs repo.
>>@r2r,
>> dude who maintains it, would probably like to know
>>
>> On 7/25/13 9:50 AM, "Andrew Grieve" <[email protected]> wrote:
>>
>> >One reason: shelljs.exec()
>> >
>> >Did a test to see how many times I could execute "true". 9 seconds vs
>>.5
>> >seconds!
>> >
>> >
>> >agrieve@agrieve-macbookpro ~/git/cordova/tmp$ time node shelljstest.js
>> >went 0 times
>> >went 10 times
>> >went 20 times
>> >went 30 times
>> >went 40 times
>> >went 50 times
>> >went 60 times
>> >went 70 times
>> >went 80 times
>> >went 90 times
>> >went 100 times
>> >
>> >real 0m8.873s
>> >user 0m10.941s
>> >sys 0m6.005s
>> >agrieve@agrieve-macbookpro ~/git/cordova/tmp$ time node
>> >child_processtest.js
>> >went 10 times
>> >went 20 times
>> >went 30 times
>> >went 40 times
>> >went 50 times
>> >went 60 times
>> >went 70 times
>> >went 80 times
>> >went 90 times
>> >went 100 times
>> >
>> >real 0m0.470s
>> >user 0m0.278s
>> >sys 0m0.228s
>> >
>> >
>> >Here's the code:
>> >shelljstest.js
>> >
>> >var shjs = require('shelljs');
>> >> for (var i = 0; ; ++i) {
>> >>     shjs.exec('true');
>> >>     if ((i / 10 | 0) == i / 10) {
>> >>       console.log('went ' + i + ' times');
>> >>     }
>> >>     if (i == 100) {
>> >>       process.exit(0);
>> >>     }
>> >> }
>> >
>> >
>> >child_processtest.js
>> >
>> >var child = require('child_process');
>> >> var i = 0;
>> >> function go() {
>> >>   child.exec('true', function() {
>> >>     ++i;
>> >>     if ((i / 10 | 0) == i / 10) {
>> >>       console.log('went ' + i + ' times');
>> >>     }
>> >>     if (i == 100) {
>> >>       process.exit(0);
>> >>     }
>> >>     go();
>> >>   });
>> >> }
>> >> go();
>>
>>

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