Can you start playing the local file before it's finished and will it play to the end of the file, or just to the length of the buffer when playback started?

On 2013-11-13 15:48, Shazron wrote:
Should have read the whole technote ;) AVPlayer *does* provide streaming
support (it was new in iOS 4.0) while AVAudioPlayer does not. It's a whole
new API in a new framework. We never did upgrade since this plugin was
added in the iOS 2.0 days. Not sure if we are rewriting this plugin, but it
using AVPlayer instead would be better.


On Wed, Nov 13, 2013 at 11:41 AM, Shazron <shaz...@gmail.com> wrote:

AVAudioPlayer does not provide streaming support anyway:
https://developer.apple.com/library/ios/qa/qa1634/_index.html

Related: https://issues.apache.org/jira/browse/CB-1176
The workaround here is to download the file first using the FileTransfer
API (which has progress callbacks) and then load it using the Media API.


On Wed, Nov 13, 2013 at 11:31 AM, Michal Mocny <mmo...@chromium.org>wrote:

And for what its worth, the exec bright is now async, so its likely that
js
execution is not actually blocked, but rather safari remote inspector is
not showing output which the app UI thread blocked.

Try to console.log(new Date()) and see if that is actually reporting a
gap.
  If we fix this to move the download off-the-ui thread you will need to
update your code to call mediaPlayer.play() from the success callback.


On Wed, Nov 13, 2013 at 2:29 PM, Michal Mocny <mmo...@chromium.org>
wrote:

Yes, there is a bug that the media download is happening on the main ui
thread.  You should be seeing a native warning message (see
https://issues.apache.org/jira/browse/CB-4133) about this.

I've not found a bug filed specifically for this yet, so filed here:
https://issues.apache.org/jira/browse/CB-5378


On Wed, Nov 13, 2013 at 1:43 PM, Nick Burka <n...@silverorange.com>
wrote:

I’ve been implementing a simple Media playback app. It looks something
like:

console.log(’start');
mediaPlayer = new Media(
     uri_to_my_mp3_file,
     mediaSuccess,
     mediaError,
     mediaStatus);

console.log(’end’);
mediaPlayer.play();

When the JavaScript executes, it takes 20+ seconds between the ‘start’
and ‘end’ logs. Then when I seekTo() on the playing file, it’s
virtually
instantaneous. I presume that the Media class is downloading the entire
file on instantiation?

A few other people seem to have the same problem:


http://stackoverflow.com/questions/19938383/phonegap-build-media-play-takes-a-long-time-to-start-playing


http://community.phonegap.com/nitobi/topics/phone_gap_media_api_ios_slow_loading

Any help would be much appreciated.








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