TLDR before we get too excited: Js perf seems a huge win, but at the moment html canvas is not gpu accelerated, so canvas based apps are actually not doing so well. This is known and high priority for chrome-webview team, though I am not at all sure if it can be fixed in a minor patch of android 4.4.
There are several crbugs going into specific details and user complaints if you want to read them (the comments section of the above blog post is a good start). If you want to have a canvas based app in 4.4 that doesn't completely suck, be very careful which what resolution your canvas is set to, perhaps opting to leave it in the default low-res css-pixel size mode. This seems to be especially biting for cordova apps right now, since they by default run with targetSDK < 19, which leave chrome-webview in quirks mode where target-densityDpi is still respected, and apparently our cordova hello world templates set that wrong by default (or at least interact poorly with the state of 4.4 webview, I haven't finished investigating that part). On Tue, Dec 10, 2013 at 11:11 PM, Brian LeRoux <[email protected]> wrote: > such good news =) > > > On Wed, Dec 11, 2013 at 1:17 AM, Marcel Kinard <[email protected]> wrote: > > > I thought this would be of interest to the Android folks here. > > > > https://www.timroes.de/2013/11/23/old-webview-vs-chromium-webview/ > > > > > > >
