I didn't see the fix in the latest 3.3.1-0.4.2

Is anyone working on it or did I miss something?

 
------------------ Original ------------------
From:  "Don Coleman"<don.cole...@gmail.com>;
Date:  Sat, Dec 21, 2013 03:41 AM
To:  "dev"<dev@cordova.apache.org>; 

Subject:  Re: Cordova 3.3.1-0.1.2 doesn't load javascript for plugins

 
Prepare seems like a good work around. I agree with Joe, pushing a new
release today is a bad idea.
On Dec 20, 2013 11:51 AM, "Andrew Grieve" <agri...@chromium.org> wrote:

> CLI is released on its own as well as when we do a platforms release.
>
> I believe this is a pretty minor bug though, since running prepare again
> fixes things (which happens when you run "cordova build").
>
>
> On Fri, Dec 20, 2013 at 11:39 AM, Joe Bowser <bows...@gmail.com> wrote:
>
> > Is the CLI released along with the platforms? Today is kind of a bad
> > day to release anything, as this is the last working day of Adobe for
> > the year, and over half our team is already on PTO. I'm sure others
> > are in the same boat.
> >
> > On Fri, Dec 20, 2013 at 7:30 AM, Andrew Grieve <agri...@chromium.org>
> > wrote:
> > > I'm seeing the same thing.
> > >
> > > However:
> > > $ cat platforms/ios/.staging/www/cordova_plugins.js
> > > shows the correct info, and if I run "cordova prepare", then
> > > $ cat ./platforms/ios/www/cordova_plugins.js
> > > shows the right stuff.
> > >
> > > I hit this bug last week, and Braden figured out that the fix for
> CB-5579
> > > had a side-effect of causing CLI to put things in .staging that should
> > > actually go straight in www/.
> > >
> > > Braden - did you ever file this bug?
> > >
> > >
> > >
> > >
> > > On Fri, Dec 20, 2013 at 9:35 AM, Don Coleman <don.cole...@gmail.com>
> > wrote:
> > >
> > >> *device.name <http://device.name> *was a bad example.
> > >>
> > >> The problems I'm seeing is that *device* doesn't exist. This also
> > happens
> > >> with other plugins I've tried. The plugin gets installed but the
> > js-module
> > >> code doesn't.
> > >>
> > >> $ cat ./platforms/ios/www/cordova_plugins.js
> > >> cordova.define('cordova/plugin_list', function(require, exports,
> > module) {
> > >> module.exports = [];
> > >> module.exports.metadata =
> > >> // TOP OF METADATA
> > >> {}
> > >> // BOTTOM OF METADATA
> > >> });
> > >>
> > >>
> > >> On Thu, Dec 19, 2013 at 7:39 PM, Shazron <shaz...@gmail.com> wrote:
> > >>
> > >> > device.name has been deprecated for some time, and probably has
> been
> > >> > removed (but doc not updated)
> > >> >
> > >> > just repro'ed your steps with 3.3.1-0.1.2
> > >> > if you tried device.model - it should work
> > >> >
> > >> >
> > >> > On Thu, Dec 19, 2013 at 3:49 PM, Don Coleman <don.cole...@gmail.com
> >
> > >> > wrote:
> > >> >
> > >> > > I upgraded to 3.3.1-0.1.2 and iOS isn't working anymore.
> > >> > >
> > >> > > Based on Greg's bug report it looks like Android has a similar
> > problem
> > >> > > https://issues.apache.org/jira/browse/CB-5647
> > >> > >
> > >> > > I'm using Cordova 3.3.1-0.1.2 on OS X 10.9.1, Xcode 5.0.2
> (5A3005),
> > >> Node
> > >> > > v0.10.22
> > >> > > $ cordova create foo com.example.foo Foo
> > >> > > $ cd foo
> > >> > > $ cordova platform add ios
> > >> > > $ cordova plugin add org.apache.cordova.device
> > >> > >
> > >> > > add the following to app.deviceReady in www/js/index.js
> > >> > >
> > >> > >    alert("Device Name " + device.name);
> > >> > >
> > >> > > device.name fails
> > >> > > cordova_plugins.js doesn't contain any plugins
> > >> > >
> > >> >
> > >>
> >
>

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