Github user martincgg commented on a diff in the pull request:
https://github.com/apache/cordova-mobile-spec/pull/55#discussion_r11610878
--- Diff: createmobilespec/createmobilespec.js ---
@@ -17,99 +16,215 @@
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-*/
+ */
var fs = require('fs'),
path = require('path'),
- shelljs,
- optimist;
+ child_process = require('child_process'),
+ shelljs;
+
+// Dependencies requirements check
try {
shelljs = require('shelljs');
- optimist = require('optimist');
} catch (e) {
console.error('Missing module. Please run "npm install" from this
directory:\n\t' +
- path.dirname(__dirname));
+ path.dirname(__dirname));
process.exit(2);
}
-var tokens = process.argv.slice(2);
-var argv = optimist(tokens)
- .default('android', false)
- .default('ios', false)
- .usage('Usage: $0 [--android] [--ios]\nDefault is to use
Android and iOS.')
- .argv;
-// preserve the original behavior when there are no args
-if (tokens.length === 0) {
- argv.android = true;
- argv.ios = true;
+console.log('Creating mobilespec project. If you have any errors, it may
be from missing repositories.');
+console.log('To clone needed repositories:');
+console.log(' ./cordova-coho/coho repo-clone -r plugins -r mobile-spec -r
android -r ios -r cli');
+console.log('To update all repositories:');
+console.log(' ./cordova-coho/coho repo-update');
+
+// Setting up vars, folders and libraries, to ensure full compatibility
cross platform, absolute paths are used instead of relative paths
+var mainModDir = process.cwd(),
+// Cordova Coho dir, it should contain all libraries and required
repositories
+// [cordova-cli, cordova-android, cordova-blackberry, cordova-ios,
cordova-windows, cordova-windows8, all plugins libraries, cordova-mobile-spec,
cordova-js]
+// searchDir function it was added, to look for cordova-coho folder
backwards, for cases like absolute/path/cordova-coho/cordova-coho/...All
libraries
+// This is to make sure that cordova-coho exists and it's the right one.
+coho_dir = searchDir(mainModDir, 'cordova-coho'),
+cordova_cli = path.join(coho_dir, 'cordova-cli', 'bin', 'cordova'),
+cordova_ms = (path.join(coho_dir, 'cordova-mobile-spec')),
+cordova_js = (path.join(coho_dir, 'cordova-js')),
+ms_project_dir = (path.join(mainModDir, 'mobilespec'));
+
+// Main libraries and path's requirements check
+if (!fs.existsSync(coho_dir)) {
+ console.log('Please run this script from the directory that contains
cordova-coho');
+ shelljs.exit(1);
}
-var platforms = [];
-if (argv.android) { platforms.push('android'); }
-if (argv.ios) { platforms.push('ios'); }
-if (!fs.existsSync('cordova-mobile-spec')) {
+if (!fs.existsSync(cordova_ms)) {
console.log('Please run this script from the directory that contains
cordova-mobile-spec');
shelljs.exit(1);
}
-if (fs.existsSync('mobilespec')) {
- console.log('Directory "mobilespec" already exists. Delete it first
then re-run.');
+if (!fs.existsSync(cordova_js)) {
+ console.log('Please run this script from the directory that contains
cordova-js');
shelljs.exit(1);
}
-console.log('Creating mobilespec project. If you have any errors, it may
be from missing repositories.');
-console.log('To clone needed repositories:');
-console.log(" ./cordova-coho/coho repo-clone -r plugins -r mobile-spec -r
cli -r " + platforms.join(' -r '));
-console.log('To update all repositories:');
-console.log(' ./cordova-coho/coho repo-update');
+//Determine which platforms are available
+// Default platforms [Android, Blackberry], both platforms works under
Windows, Linux and Mac OS
+cordovaPlatforms = ['android', 'blackberry10'];
--- End diff --
Yes, agree. I didn't see the optimist module when started to work in this,
it seems a really good idea, at first it was add android and iOS, both
platforms, that's why I'd choose to add all possible platforms.
We have options to pick, we can add the arguments like the platforms,
android, iOS, blackberry, wp8 and so. But this allows to the user add platforms
that are not allowed to use in their environment, let's say:
Mac Os dev env for Android, iOS
If the user types: createmobilespec android ios wp8 windows8
the last two of them will cause problems under that dev env.
the same thing if it were for windows 7 or XP, it's not possible add a
platform like iOS, it would create an exception during installation that stops
the execution.
So, it would better try to prevent this errors.
We can add logic for when user try to use a platform that is not allowed to
warn him and stop the process immediately without create the project and
nothing, I mean not waiting until the exception or error is caught.
Or
We can make it interactively, add a menu when the time to add platforms,
after the project creation, allowing to add just the supported platform for the
current environment.
Menus like the following ones:
Mac OS:
Select platform:
A) Android
B) Blackberry
I) iOS
Windows 8:
Select platform:
A) Android
B) Blackberry
WP) Windows Phone 8
W) Windows 8
Windows 7, XP, Linux:
Select platform:
A) Android
B) Blackberry
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