I can confirm this problem occurs too frequently on the Google Groups. Users install plugins and they get linker errors, or compile errors, because some files/frameworks do not exist in the Xcode project after installing a plugin. Often the fix is to uninstall and re-install, thus the problem seems to be in the CLI and not the plugin structure itself.
I would opt for 100% reliability versus speed in this case, since installing plugins is a one-time thing usually for a project. On Tue, Apr 15, 2014 at 5:42 PM, Anis KADRI <anis.ka...@gmail.com> wrote: > There are currently a lot people reporting this issue on the google groups. > > iOS frameworks don't get added when plugin with dependencies gets > installed. It's a big problem because projects don't compile. > > A great example of this is: mobile-spec/dependencies-plugin/. It seems like > the double caching of pbxproject file in plugman (platforms, > config-changes) is causing this and deleting this line [1] fixes it. > > <sidenote>this would have been easier for me to figure out if everything > was broken out into shorter discreet modules. Instead it took me several > hours.</sidenote> > > The change was introduced with this pull request it seems: > https://github.com/apache/cordova-plugman/pull/45/files > > I am not sure what the proper fix is. I love performance but I love > reliability even more. I think ideally we'd have one cache shared across > modules but we need an immediate fix for this so unless someone thinks they > can implement it before the next release I propose that we don't use the > cache for the time being. > > Thoughts ? > > [1] > > https://git-wip-us.apache.org/repos/asf?p=cordova-plugman.git;a=blob;f=src/platforms/ios.js;h=9631e6450c4481def593a8043519d2e55a9e69f2;hb=HEAD#l156 >