Let's discuss tonight, but it is actually pretty easy to revert things without --force. "git revert" can do it, or "git checkout HASH . && git commit --all -a"
Also - what's broken? Just did a test compile with 4.0.x & https://github.com/clelland/cordova-crosswalk-engine#plugin_with_arm_binary and it worked fine. On Tue, Jul 15, 2014 at 2:42 PM, Joe Bowser <bows...@gmail.com> wrote: > Due to the recent changes, I propose that we revert everything back to > a prior commit on this branch. Given that we use the interfaces to > define the API for the ThirdParty WebViews used by Crosswalk and > others, the irony of reverting is should be clear. The fact is that > we can't have people dumping hundreds of commits that totally destroy > months of work that we've done, including all the consensus-building > that was done. This totally undermines the feeling that everyone is > contributing in good faith. > > Honestly, if I even remotely tried to do the same thing, I know that > many people on this project would have major objections to this, so I > don't know why people are being silent about this now. We can't have > hundreds of commits just dumped into any branch of the ASF repos, > since we have no easy way to do a revert of this. We have no --force, > and I'm probably going to have to fork and delete the 4.0.x branch. > I'm going to do this after the conference call, but I'm extremely > upset about the recent changes. > > We can't just say "shit will be broken anyway" and use it as an excuse > to break other people's work. I honestly don't know what to say about > this at this point, since we've never had to do something like this > before. I'm extremely frustrated at the fact that I've been ignored > every time I've raised concerns on this list and that some of us are > held to higher standards than others. > > I really hope we can talk about this on the call, because this is > beyond unacceptable. I'm not sure what was supposed to be > accomplished, and why talking about features is some sort of unknown > barrier that we're trying to avoid. At this point, there's no way we > could even remotely vote on a major release. > > How can we work past this so that we can actually work on this project > again? > > Joe >