I'm available after 4PM EST today, coordinate in the #pmc or #plugins
channel?


On Wed, Sep 30, 2015 at 2:17 PM Carlos Santana <csantan...@gmail.com> wrote:

> oh, having no network access by default I 100% agree, we already discuss
> this to death. Apps can be created that work offline with no network
> access, that should be the baseline, from there then people can do a
> whitelist to allow different type of access (i.e. navigation, access, etc..)
>
> On Wed, Sep 30, 2015 at 1:50 PM Nikhil Khandelwal <nikhi...@microsoft.com>
> wrote:
>
>> I'm up for a hangout on this subject. I do think e-mail is making it hard
>> to communicate this. I am with Carlos - we should not have warnings that
>> cannot be resolved for unreleased platform versions. This is particularly,
>> a problem for a new web developer to Cordova who does not understand the
>> history of whitelist and the user of it and is confronted with it upfront.
>> There is not the first time this feedback has been voiced. [1][2]
>>
>> Carlos does raise some other important concerns. I've heard a lot of
>> confusion from Cordova devs on whitelist changes. This is especially
>> painful for Android 4.0 which has no network access without whitelist. I
>> think we are making better defaults (of having network access)  with
>> Cordova IOS 4.0. Perhaps we should change the behavior for Android with
>> Android 5.0.
>>
>> -Nikhil
>>
>> [1]
>> https://github.com/apache/cordova-plugin-whitelist/commit/72a067c96e4e54efb8f1f152220d4a5fdf404324#commitcomment-11624636
>> [2] http://callback.markmail.org/thread/w2pjyndljbdng23f
>>
>> -----Original Message-----
>> From: Carlos Santana [mailto:csantan...@gmail.com]
>> Sent: Wednesday, September 30, 2015 9:03 AM
>> To: dev@cordova.apache.org
>> Subject: Re: cordova-plugin-whitelist ios issue
>>
>> People are already getting surprised today that their apps do not connect
>> to any network when they create an app that contains cordova-android@4.x
>> because the whitelist plugin is not included by default.
>> Why whitelist is not included by default?
>> - the don't use the cordova-cli, the use cordova-android/bin/create (shell
>> mode)
>> - because they use their own templates, for example I created an app with
>> my own template that has my config.xml that doesn't have whitelist plugin
>> because I created the template in the cordova-android@3.x time frame.
>> - people creating apps with other CLIs, for example ionic cli, whitelist
>> plugin is not one of the default plugins added with their ionic templates,
>> etc..
>>
>>
>> On Wed, Sep 30, 2015 at 11:48 AM Carlos Santana <csantan...@gmail.com>
>> wrote:
>>
>> > So this mean I can add this engine tag today to the whitelist plugin
>> > with some code specific to firefoxos?
>> >  <engine name="cordova-firefoxos" version=">=4.0.0-dev" />
>> >
>> > I know cordova-firefoxos@4.0.0-dev or ordova-firefoxos@4.0.0 is not on
>> > npm but is very useful to give users the warning now.
>> > This will avoid the user from upgrading the plugin ever in the future
>> > when
>> > cordova-firefoxos@4.0.0 is published to npm, I might get c
>> > ordova-firefoxos@4.0.0 around december or longer  so I don't think it
>> > will be a problem for them to see the warning until then.
>> >
>> > If everyone is OK I will put this code today? this will avoid user
>> > from having to upgrade the plugin in the future :-p
>> >
>> > This is the point I want to make, and guess email communication is not
>> > being our friend to express my point of view.
>> > Will those interested on this topic up for a quick Hangout? Simon,
>> > Shaz, Nikhil
>> >
>> >
>> > On Wed, Sep 30, 2015 at 10:55 AM Simon MacDonald <
>> > simon.macdon...@gmail.com> wrote:
>> >
>> >> -1 to this proposal IMHO
>> >>
>> >> Warnings are useful. If someone sees this and is confused as to why
>> >> there is a new whitelist plugin then looks into it some more detail
>> >> that will be beneficial. I think the warning should be more explicit.
>> >> Put an info tag into the plugin.xml for the whitelist linking to the
>> >> docs and what the upcoming change is in cordova-ios 4.0.0. That way
>> people will be "less"
>> >> surprised that they need to install this plugin in the future.
>> >>
>> >>
>> >>
>> >> Simon Mac Donald
>> >> https://na01.safelinks.protection.outlook.com/?url=http%3a%2f%2fhi.im
>> >> %2fsimonmacdonald&data=01%7c01%7cnikhilkh%40microsoft.com%7caa884ed39
>> >> 282462add6208d2c9b0f4ab%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=
>> >> NW%2bD7WmSnLFc9L9nYI6Q%2fabIiY6GjTci8x49Tsve%2biw%3d
>> >>
>> >> On Tue, Sep 29, 2015 at 11:35 PM, Tommy Williams <to...@devgeeks.org>
>> >> wrote:
>> >>
>> >> > This.
>> >> >
>> >> > +1
>> >> >
>> >> >
>> >> > On 30 September 2015 at 12:31:29, Carlos Santana
>> >> > (csantan...@gmail.com)
>> >> > wrote:
>> >> >
>> >> > In summary I proposed that we update the plugin with a version that
>> >> > only contains the android code.
>> >> > When we publish cordova-ios@4.0.0 then we publish a new version
>> >> > that contains the ios code and contains engine tag stating that it
>> >> > needs minimum
>> >> > cordova-ios@4.0.0
>> >> >
>> >> > I'm OK if you want to have two branches to make it clear to devs,
>> >> > 1.x it contains android only, branch 2.x contains both android and
>> ios.
>> >> >
>> >>
>> >
>>
>

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