Github user nikhilkh commented on a diff in the pull request:

    
https://github.com/apache/cordova-plugin-file-transfer/pull/136#discussion_r58437200
  
    --- Diff: README.md ---
    @@ -315,3 +315,231 @@ If you are upgrading to a new (1.0.0 or newer) 
version of File, and you have pre
         cdvfile://localhost/persistent/path/to/file
     
     which can be used in place of the absolute file path in both `download()` 
and `upload()` methods.
    +
    +## Sample: Download and Upload Files
    +
    +Use the File-Transfer plugin to upload and download files. In these 
examples, we demonstrate several tasks like:
    +
    +* Downloading a binary file to the application cache
    +* Uploading a file created in your application's root
    +* Downloading the uploaded file
    +
    +## Download a Binary File to the application cache
    +
    +Use the File plugin with the File-Transfer plugin to provide a target for 
the files that you download (the target must be a FileEntry object). Before you 
download the file, create a DirectoryEntry object by using 
`resolveLocalFileSystemURL` and calling `fs.root` in the success callback. Use 
the `getFile` method of DirectoryEntry to create the target file.
    +
    +```
    +window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {
    +
    +    console.log('file system open: ' + fs.name);
    +
    +    // Make sure you add the domain name to the Content-Security-Policy 
<meta> element.
    +    var url = 'http://cordova.apache.org/static/img/cordova_bot.png';
    +    fs.root.getFile('downloaded-image.png', { create: true, exclusive: 
false }, function (fileEntry) {
    +        download(fileEntry, url, true);
    +
    +    }, onErrorCreateFile);
    +
    +}, onErrorLoadFs);
    +```
    +
    +>*Note* For persistent storage, pass LocalFileSystem.PERSISTENT to 
requestFileSystem.
    +
    +When you have the FileEntry object, download the file using the `download` 
method of the FileTransfer object. The 3rd argument to the function is the 
success handler, which you can use to call the app's `readBinaryFile` function. 
In this code example, the `entry` variable is a new FileEntry object that 
receives the result of the download operation.
    +
    +```
    +function download(fileEntry, uri) {
    +
    +    var fileTransfer = new FileTransfer();
    +    var fileURL = fileEntry.toURL();
    +
    +    fileTransfer.download(
    +        uri,
    +        fileURL,
    +        function (entry) {
    +            console.log("download complete: " + entry.toURL());
    +            readBinaryFile(entry);
    +        },
    +        function (error) {
    +            console.log("download error source " + error.source);
    +            console.log("download error target " + error.target);
    +            console.log("upload error code" + error.code);
    +        },
    +        null, // or, pass false
    +        {
    +            //headers: {
    +            //    "Authorization": "Basic 
dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
    +            //}
    +        }
    +    );
    +}
    +```
    +
    +To support operations with binary files, FileReader supports two methods, 
`readAsBinaryString` and `readAsArrayBuffer`. In this example, use 
`readAsArrayBuffer` and pass the FileEntry object to the method. Once you read 
the file successfully, construct a Blob object using the result of the read.
    +
    +```
    +function readBinaryFile(fileEntry) {
    +    fileEntry.file(function (file) {
    +        var reader = new FileReader();
    +
    +        reader.onloadend = function (e) {
    +
    +            console.log("Successful file read: " + this.result);
    +            displayFileData(fileEntry.fullPath + ": " + this.result);
    +
    +            var blob = new Blob([new Uint8Array(this.result)], { type: 
"image/png" });
    +            displayImageData(blob);
    +        };
    +
    +        reader.readAsArrayBuffer(file);
    +
    +    }, onErrorReadFile);
    +}
    +```
    +
    +Once you read the file successfully, create a DOM URL string using 
`createObjectURL`, and then display the image.
    +
    +```
    +function displayImageData(blob) {
    +
    +    // Note: Use window.URL.revokeObjectURL when finished with image.
    +    var objURL = window.URL.createObjectURL(blob);
    +
    +    // Displays image if result is a valid DOM string for an image.
    +    var elem = document.getElementById('imageFile');
    +    elem.src = objURL;
    +}
    +```
    +
    +## Upload a File
    +
    +When you upload a File using the File-Transfer plugin, use the File plugin 
to provide files for upload (again, they must be FileEntry objects). Before you 
can upload anything, create a file for upload using the `getFile` method of 
DirectoryEntry. In this example, create the file in the application's cache 
(fs.root). Then call the app's writeFile function so you have some content to 
upload.
    +
    +```
    +function onUploadFile() {
    +    window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function 
(fs) {
    +
    +        console.log('file system open: ' + fs.name);
    +        var fileName = "uploadSource.txt";
    +        var dirEntry = fs.root;
    +        dirEntry.getFile(fileName, { create: true, exclusive: false }, 
function (fileEntry) {
    +
    +            // Write something to the file before uploading it.
    +            writeFile(fileEntry);
    +
    +        }, onErrorCreateFile);
    +
    +    }, onErrorLoadFs);
    +}
    +```
    +
    +In this example, create some simple content, and then call the app's 
upload function.
    +
    +```
    +function writeFile(fileEntry, dataObj) {
    +    // Create a FileWriter object for our FileEntry (log.txt).
    +    fileEntry.createWriter(function (fileWriter) {
    +
    +        fileWriter.onwriteend = function (e) {
    +            console.log("Successful file read...");
    --- End diff --
    
    read => write ?


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