Github user riknoll commented on a diff in the pull request:
https://github.com/apache/cordova-plugin-network-information/pull/40#discussion_r61010954
--- Diff: README.md ---
@@ -210,4 +210,120 @@ When running in the Emulator, the `connection.status`
is always unknown, so this
The Emulator reports the connection type as `Cellular`, which does not
change, so events does _not_ fire.
+## Sample: Upload a File Depending on your Network State
+
+The code examples in this section show examples of changing app behavior
using the online and offline events and your network connection status.
+
+To start with, create a new FileEntry object (data.txt) to use for sample
data. Call this function from the `deviceready` handler.
+
+>*Note* This code example requires the File plugin.
+
+```js
+
+var dataFileEntry;
+
+function createSomeData() {
+
+ window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function
(fs) {
+
+ console.log('file system open: ' + fs.name);
+ // Creates a new file or returns an existing file.
+ fs.root.getFile("data.txt", { create: true, exclusive: false },
function (fileEntry) {
+
+ dataFileEntry = fileEntry;
+
+ }, onErrorCreateFile);
+
+ }, onErrorLoadFs);
+}
+```
+
+Next, add listeners for the online and offline events in the `deviceready`
handler.
+
+```js
+document.addEventListener("offline", onOffline, false);
+document.addEventListener("online", onOnline, false);
+```
+
+The app's `onOnline` function handles the online event. In the event
handler, check the current network state. In this app, treat any connection
type as good except Connection.NONE. If you have a connection, you try to
upload a file.
+
+```js
+function onOnline() {
+ // Handle the online event
+ var networkState = navigator.connection.type;
+
+ if (networkState !== Connection.NONE) {
+ if (dataFileEntry) {
+ tryToUploadFile();
+ }
+ }
+ display('Connection type: ' + networkState);
+}
+```
+
+When the online event fires in the preceding code, call the app's
`tryToUploadFile` function.
+
+If the FileTransfer object's upload function fails, call the app's
`offlineWrite` function to save the current data somewhere.
+
+>*Note* This example requires the FileTransfer plugin.
+
+```js
+function tryToUploadFile() {
+ // !! Assumes variable fileURL contains a valid URL to a text file on
the device,
+ var fileURL = getDataFileEntry().toURL();
+
+ var success = function (r) {
+ console.log("Response = " + r.response);
+ display("Uploaded. Response: " + r.response);
+ }
+
+ var fail = function (error) {
+ console.log("An error has occurred: Code = " + error.code);
+ offlineWrite("Failed to upload: some offline data");
+ }
+
+ var options = new FileUploadOptions();
+ options.fileKey = "file";
+ options.fileName = fileURL.substr(fileURL.lastIndexOf('/') + 1);
+ options.mimeType = "text/plain";
+
+ var ft = new FileTransfer();
+ // Make sure you add the domain of your server URL to the
+ // Content-Security-Policy <meta> element in index.html.
+ ft.upload(fileURL, encodeURI(SERVER), success, fail, options);
+};
+```
+
+In addition to calling `offlineWrite` from the error handler for the
upload function, you also call the same `offlineWrite` function from the app's
offline event handler.
+
+```js
+function onOffline() {
--- End diff --
Maybe just add something like `console.log("connection lost")` and forget
writing to the file altogether. I think it's valuable to show the event being
subscribed to.
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